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.NoName.

Member

Last active 6 years ago

  1. 6 years ago
    Mon Mar 12 09:27:10 2018

    I'm still struggeling... If the tranport module is not synchronized from the beginning, it doesn't spawn on the map. So that's why I can't sync it in game via a trigger?! How can I force it to spawn, even it is not synchronized (yet)? Please, someone give me a hint, thank you!

  2. Sun Mar 11 13:51:35 2018

    Hello!
    I'm new here and not sure if this is the right place to ask, so sorry in advance! :-) I want to use the cas modules by triggers. So for example, I destroy obj_1, so I get heli-transport, I destroy obj_2 so I get artillery and so on. Question is, how do I synchronize the support sub-module to the player combat module by a trigger?
    Normaly I used: " module_1 synchronizeObjectsAdd [module_2]; " which worked in eden, but for the AliVE-Modules it doesn't seem to work.
    Thanks for your help!!!

  3. Sun Mar 11 13:40:31 2018
    . .NoName. joined the forum.