Y

Yeti

Member

Last active 6 years ago

  1. 6 years ago
    Thu Mar 29 19:31:04 2018

    Trust me, I have advocated trimming the mods as well.

    RHS series for the various factions
    Tryk for our unit's uniforms (we are a PMC)
    NI Arms for OUR weapon systems

    SMA Is set to be replaced(removed), however it does give us the mk18's, which some members enjoy.

    I am guessing none of you have been in any large milsim units, because this is honestly a VERY humble mod-list.

    I only want 30 groups of AI on the map at any given time, to limit the amount of time the AI FSM's take up the scheduler, what undesirable behavior would I see? 144 active groups of AI is a INSANE number, and I feel it's just a terrible benchmark.

    Content mods (spec4vest, TAC VEST, TRYK, and the various Weapon Mods) also should not impact the performance of ALiVE. If these do, will someone please explain why?

    Obviously you folks do not want to download my mission with the mods, I will re-create it with just ALIVE + CBA tonight, and forward that for testing.

    Again, thanks for the quick response.

  2. Thu Mar 29 15:15:11 2018

    Yes, and we do run this on a pretty powerful dedicated server. 3den Enhanced is not on while playing, it's in the list for the other devs, so we are all building with the same tools. Even though 3den creates no dependency, most of the guys are learning to create arma missions for the first time, so I like to set them up with the proper tools.

    ASR and VCOM should work together fine, as ASR doesn't touch squad level AI if I am not mistaken. However, if VCOM is indeed in a state which creates a infinte loop, spawning 30 profiles would indeed cause some serious issues. I don't know how it would affect rendering THAT bad, but this is Arma.

    I am going to remove VCOM from the mod list, and do some more testing. Spawning 10 units statically in the editor, I did see similar issues, but not to the severity it occurs with alive (which I am guessing is due to the profiling).

    Lastly, Can someone verify, in my original screenshot, I have alive set to 30 active profiles... Is that correct? I do not wan't a ton of AI, or some elaborate ambient battles.

    Thank you all for the help, I will reach out to the VCOM dev, and see if he has tracked down that issue.

  3. Thu Mar 29 02:18:11 2018

    Our MilSim units mod list.

    -image-

    The mission.

    https://drive.google.com/open?id=12sxOCP3wZtkvTENN1FH4xkqiiUUnS5LW

    With the mod pack, on any mission not using ALIVE my rig handles fine, 40-50 FPS solid, on any map. Tested it with a few missions. The moment I add alive, it shits out bad. D:

    Really hope I can fix this.

  4. Thu Mar 29 00:54:11 2018
    Y Yeti started the conversation ALIVE is (might be) DESTROYING my frames....

    -image-

    Is this what 30 active profiles looks like?

    -image-

  5. Thu Mar 29 00:48:53 2018
    Y Yeti joined the forum.