Last active 3 months ago
I am not xertra. Vcom does hijack your assets. But if you put in the code JD_Wang posts on 21st of may you should see a difference immediatly.
I read somewhere on the forum (sorry can't find it again) that the ATO is used for CAP misions. Strike missions can be anywhere on the map.
Haven't seen ejection seats but the roving pilots are deadly shots!
Yes that describes my experience as well. I only had an issue with the transport helicopter that stayed in loiter mode and did not execute the 'pick-up' command. Might have solved it if I had given it a 'move' command first but just thought of that one!
Thanks marceldev89. Lookjng forward to it.
Well I will try the script version then.
Oké thought so. Is it on the to do list?
Well a question. When the transport was taken over the base had been overrun by the enemy. It took off and loitered in the vicinity. So I. Figure it maybe the AI responding to the situation and then Vcom takes over. So was your base ever taken over or did enemy units close to it?
Seriously swaging it here.
Checked. Vcom v3.0 does take over air assets. Not a problem. Per se for the CAS but the transport could get conflicting orders and refuse to pick you up.
I have no idea about the ground force aspect but your air component could be solved by putting empty planes and choppers on suitable locations. Those assets are then used by the MACC.
This is the way I use Firewills airplanes who are under NATO faction with CUP units. That way you don't have to declare their faction to the ai commander. This way I have no other NATO assets show up.
I have been using combat support assets that did not have pylons per se. But is there a way to set pylons for MACC aircraft/heli's? I id try to set the pylons for manualy placed air assets but they didn't keep at spawn.