B

Bigs

Member

Last active 5 years ago

  1. 5 years ago
    Tue Jul 24 12:30:04 2018
    B Bigs posted in WTB Dedicated Server help....

    @YonV , that is an amazing offer, and thank you. Your help with the server will get me through half of my issues. Now if I can figure out the details of Alive, I'm all set.

    How do I contact you?

    Bigs

  2. Mon Jul 23 19:26:44 2018
    B Bigs posted in WTB Dedicated Server help....

    Whoosh. Ok...

    I have a working version of Alive, using the Panthera map. I have two opposing factions at war with each other on the main land and an Asymmetrical commander in between, with the players outside the fighting on the NW island. It 'works', per say, but is better suited to a larger player force, and a Unit that is more infantry styled. Its very... confusing. Things are happening everywhere. I think. I can't really tell, actually, as it seems all sides spawn everywhere, and no one 'travel's' to objectives. This is where the players started to request things they enjoy about the game, and play style. (Urban combat, playing Good guy insurgents, ect). Perhaps I can rework that map to do what I want, they have a few large urban areas.

    That undercover mod looks VERY cool. Probably way more than what I was thinking. I had no idea things like that could be done. That is so much deeper and better than what I had imagined.

    As for 'control', players don't need more, per say. For 'operations' twice a week, we'll jump into Zeus, and make what we need. If not, we'll get another server just to run OPS, and keep Alive for non operation days. I remember how great Alive is, and figure most of the trouble we will get into will be provided by Alive naturally.

    The only thing players would request is a mission to start, and transportation from the helicopter, if needed or wanted, on non-operation days.

    I've heard from many people that Fallujah isn't really what I want. Might you have a suggestion on another map that would provide a large urban environment, we can use to run our Insurgent campaign?

    I was completely unaware you could pause Alive. Ok, now that I think about it, not really. I remember reading about someone putting a trigger to pause and start based on player count. But, that leads me to my original point...

    I obviously lack the knowledge and skill to do what I am trying to do. And we have a great group of guys, who are getting itchy to have something to play. We have been using two public servers (IronFront Liberation, and Atlas Invade and Annex), to bide some time. Add in to that, I simply do not have the time, as my job leaves me only about 2 hours of free time a few nights a week. And I would rather spend that time playing with my friends, than spending hours and hours trying to get Alive to do what I want it to do. Which is why I am here hoping to find someone with more skill and time than myself.

    I saved all my questions from about for the last. Some on and off topic, regarding my specific server...

    1. Does the Alive response scale to the number of players in the group? I want to say I remember it being something like that from before. More players, more bad guys?

    2. Can another mod, like DUWS work inside of Alive? For making quick easy missions?

    3. A good urban type map to run as good guy Insurgents fighting against an occupying OPFOR force?

    @HeroesandvillainsOS, thank you so very much. Please understand how humble I am, regarding this. I am not a programmer, or game maker of any kind. I am a retired athlete, who likes shooting bad guys in Arma 3 with my firends. I'm just winging all this, as no one else in my group has the skills either. I just happened to be able to financially afford the game server and TS server (for TFAR).

    I am completely open to showing you what I have, or hiring someone, or anything. My entire goal is to have fun with my friends, playing this game.

    Bigs

  3. Mon Jul 23 15:48:42 2018
    B Bigs posted in WTB Dedicated Server help....

    @HeroesandvillainsOS , thank you so much, for taking the time to read, and talk/work with me.

    My team is a MilSim Unit, of CIA-SOF. Similar to the 13 hours of Benghazi, Sicario, Jason Borne, ect movies.

    We are looking to run a campaign where OPFOR has taken control of an urban map (originally I was thinking Falluja, but people say that is a poor performance map), and we are assisting the local civilian population in an Insurgency against OPFOR, who have the entire map and population on lock-down. Heavy presence, patrols, road blocks, hard QRF, ect. I would like specific OPFOR assets. No heavy tanks, hard hitting helicopters, bombers, ect. Moslty infantry, small technicals, and lite motorized armored vics.

    On operations, we would build and run a controlled OP, with Alive assisting. But, on non-operation times, we still would like to help the civilians. Thus, if possible, even though we are not part of the official Insurgency, I would still like to be able to ask the friendly AI for missions, against OPFOR.

    We are off the books, so the 'real' insurgency is AI controlled, but I would like to have the Alive insertion helicopter asset (module). The mortars and CAS assets (modules) are not available. I would like the trigger for those to be our radios in our possession. We need a civilian building on the outskirts (or outside) of the AO (major urban area) to act as a HQ, with lockers as Arsenal's, and a garage to hold 4 off-road trucks, that respawn an hour after they are destroyed. I have tinkered with Falluja, and found a large enter-able warehouse with vehicle doors, near hangers in an abandoned and old military base at the train yard, on the northern part of the map. If possible, we would even like the ability to wear civilian clothes and no weapons, and not be attacked by OPFOR (similar to Invade and Annex Covert mode).

    We would like OPFOR to be heavy favorites against the Insurgency, and we are hard pressed to push them back. We would also like the OPFOR to have to make the QRF travel, after we do our thing. Not just respawn in the area we just took control of. When no one is online, we would like OPFOR to regain control (albeit slowly if possible), so if we play often, we gain good progress. If we miss a couple of days, OPFOR will have regained control of everything (Not including where the players start, of course. We'd like civilian spawn and arsenal area in to be a very small, but safe area/building.)

    And of course, all our Unit mods we use, most of which I have figured out on the server already. I'm sure there are a few little things I am not thinking of right now.

    Thank you again.
    Bigs

  4. Mon Jul 23 14:14:10 2018
    B Bigs started the conversation WTB Dedicated Server help....

    Hello everyone.

    I've lurked and read so much from here. I've tried many times to recreate fun I've had in previous Units, using Alive. All to very little lasting success.

    Currently, I am in a small (12-16 members) Unit. We run Operations twice a week, but many of us want to play more often.

    We have tried other mods like Invade and Annex, and Liberation, but for various reasons, those did not work out. I keep coming back to Alive, trying to make it work.

    Sadly, I simply do not have the time or knowledge to do this.

    I've searched through the forums, to see if others have asked to do what I want, and haven't found any. Before I ask, please understand, I am not a bad guy, or some villain. I simply love playing Arma 3 with Alive, and need help.

    I'm here looking to 'hire' someone with experience to set up our dedicated server, with our specific mods, and a scenario based off our Unit, on a specific map. If it is possible, I'd like to set up a few scenarios and maps, that we can rotate once every week or two.

    If asking for this is against the rules, please let me know.

    If it is not, let me know if you are interested, and we can negotiate a fair cost for your time and effort.

    Thank you.
    Bigs

  5. Mon Jul 23 13:32:50 2018
    B Bigs joined the forum.