Michel

Member

Last active [hidden]

  1. 4 weeks ago
    Fri Aug 24 08:42:42 2018

    Well, that's awesome.

  2. 5 weeks ago
    Wed Aug 15 19:13:33 2018

    Again, thank you. I just tried your scripts for the fortify tool and works marvellous, just what I was looking for.

  3. Wed Aug 15 09:37:54 2018

    Thank you very much for the answers guys, really!

    @dixon13 Will try that as soon as possible, but again, thanks. Specially for posting you code, I've 0 skill when it comes to scripting and this just made my day.

  4. Mon Aug 13 17:19:58 2018
    Michel started the conversation Questions about Persistence and setting Alive mod.

    Hi, I'm Michel and I've been reading these forums for a while. I've found many threads that really helped me sometimes, so thanks for that.

    Now I'm posting here for the first time as I have a couple of questions to which I haven't found any answers yet (I do apologise if they have been answered before, but could not find them using the forum's search function). Those questions are as follows:

    1. Is there any way of making the ACEX mod's fortify function compatible with Alive persistence?
    2. This one is a tad silly: when placing an object with the player logistic feature and the game has persistence on, is there a way of deleting permanently said object?

    Thanks in advance for any answers, tips or anything really.

    PS.: I didn't know where exactly to ask about this, rather in the "mission maker" section or in the War "Room/Persistence" one. So excuse me if I did wrong

  5. Mon Aug 13 14:39:28 2018
    Michel joined the forum.