Last active 3 weeks ago
Ok, I'll get creative.
Guys - thanks for all your help and patience on this. I guess consider this solved pending Virtual AI module getting fixed.
@HeroesandvillainsOS yeah i noticed that to. Chernarus is similar though (albeit smaller) so i thought it'd be ok.
@marceldev89 so i did try that actually. I set up a 'garrison' in a town with troops. The idea being theyd come in waves as the commander would be set to assault. So as we started taking our objectives (which would also be custom objectives) alive would see that and then try to re take them. The issue was though that the virtual AI module doesnt want to virtualise the the AI, when you play through, theyre all there on the map already. Can we assume that its broken?
For the record I tried it and you are correct, it did not work :). Any way to trick it? I'd planned a large scale campaign on the map and was going to take full advantage of the AI virtualisation ALiVE has to keep numbers down.
Ok yeah no worries.
Can I assume that other aspects of alive won't work such as AI virtualization? I.e. placing units down in Eden and trying to virtualize them?
Okay cool, thanks :)
It's already there to
Yeah its got somewhere at least.
hopefully that link works
Same as before, just sits at Generating sector data, I left it for just short of an hour. Now I've actually done the categorization it wont load the UI anymore also which I think make sense cuz its found the static data etc. I tried changing the index settings to 'NO' but its the same in either, just sits there in the logs saying that. Anything else?
Right, categorisation done. Its now doing the generating sector data, going to leave it for a bit and see how it goes. I'll keep you posted.