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Last active 5 years ago
DM sent to you on discord. I am TPM on discord as well.
Does changing groups still cause issues with the Alive War Room Battle feed and stats? I used to run a group call SORD, but now I am setting up Alive for a new group called VALR.
I will be using the LocalDB option, however I want the players stats to upload to the War Room and be seen in the battle-feed. I can't get it to work atm and the only thing I can think of is that my username/a3id is linked to another group in the DB.
My profile is http://alivemod.com/war-room/showpersonnel/76561198027880507
When I load in to my test mission, it comes up with the Welcome screen at the top right but doesn't say my name. Just says welcome.
@the-star That worked. Thank you so much :D
I will have a look at that, cheers @the-star
So I checked the server logs, and the "ALiVE SYS DATA PNS - Local machine is not the server or local save not available! Exiting..." appeared. I then checked all my modules on the mission in the editor, everything looks good.
I played the mission on my PC as a hosted multiplayer mission. It appears to save and you see the save message appear on the screen. I FTP the same mission to my server and it stills doesn't save.
Anyone have any ideas why it wouldn't work on a dedicated server and would work on my PC as a hosted mission?
Awesome, thanks @SpyderBlack723
Hey again all,
I can't seem to locate where I found the information last time, but what I am trying to do is set the mission save file to save locally on the server while still using the war room for all the user profile stats.
Is there anything special I need to do or can I just set the data module to local and the profile stats will auto upload to the war room?
This has now been resolved. Our IP was being blocked by armahosts.com. However their support centre was very helpful and resolved the issue nice and quickly. Thanks @SavageCDN for your help.
Thanks Whigital, I will have a look.
Hey all,
So I have gone over a few post and had a good read of the wiki with regards to the auto save script. It sounds simple enough, just put --> 900 call ALiVE_fnc_AutoSave_PNS into your init.sqf.
However, this is not working for me. I played on my server for 1.5 hrs, I placed alive markers and spotreps for the test. I restarted the server without manually saving and the script did not seem to work. Below is what is in my init.sqf:
[] execVM "GREUH\scripts\GREUH_activate.sqf"; execVM "R3F_LOG\init.sqf"; if (isServer) then { [] call compileFinal preprocessFileLineNumbers "scripts\server\init_server.sqf"; }; 900 call ALiVE_fnc_AutoSave_PNS
Anyone know what I have done wrong?