Last active 10 hours ago
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1580827697 uploaded keyed/signed factions here
*Bumps for desperation*
Yes. I said bikey in the previous post and meant bisign, apologies.
All keys are the same as I batch made them with the other mods in our modpack. I uploaded them to our virtual server (NFOServer) and when we try to connect with the pbos for the two factions in our modpack I created on the server it would kick us for an incorrect signature. When I took the two pbos and BIkeys out of the modpack we were able to connect to the server.
I wasn't sure if there was a special way to export and package the data from Arma 3/Orbat when copying the files into the mod folder if I'm using a key verified server/TADST system.
Or it could just be that I'm a n00b when it comes to making stuff like this and screwed the pooch somewhere along the way.
Long time forum lurker, first time poster.
So, our MILSIM group uses a TADST system with key checker for our servers. In the past we didn't use the key checker and I was able to utilize a half dozen different custom factions using the ORBAT creator. Yesterday I added two to our modpack and assigned keys using the Arma 3 Tools. I load into the server and the this error.
"21:20:52 Player MAJ Santos: Wrong signature for file B:\Arma\steamapps\common\Arma 3\!Workshop\@1SFG Mod Pack V2.1\addons\DPRV.pbo"
I verified the keys and reuploaded it several times. So I finally removed the pbo and key from the mod pack.
Then got the same error after loading in for the next ORBAT faction I created.
Is there a special way that I was supposed to export the cfg from Alive when making the faction that is somehow corrupted in the key creation process?