Last active 2 months ago
This solution worked out. I couldn't get the ALiVE_fnc_setData / getData functions to work and had some issues with persisting the profile data initially but it could just be me not understanding the documentation.
I found the Spyder Addons vehicle spawner and am currently trying to implement that and track tickets via ALiVE_fnc_ProfileNameSpace save/load. Will post how that turns out.
I am trying to make an insurgency style mission with persistence enabled. I'd like to have a large but limited supply of vehicles at the base but I'm not sure how to accomplish that. I've tried the built in vehicle respawn module with tickets and that was perfect except the vehicles disappear after respawning unless a player gets in them to persist them. I also would like a way to see how many vehicles are left through a script but the documentation for that module on the BI wiki is only what was generated. Any help or suggestions would be appreciated.