O

optimashprime

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Last active 4 years ago

  1. 5 years ago
    Mon Jun 4 07:59:04 2018
    O optimashprime posted in Compiled mod not working..

    That's an interesting way to do a loadout mod, I do mine completely different.

    If you want, I can send you a copy of a un .pbo'ed version of my mod and you can see how I do my loadouts (it uses separate files for each unit type etc).

    To see the issue with your mod, I will have to have a detailed look at it, but I may be able to help, but like I said you do it a complete different way to me

  2. Mon Jun 4 07:53:05 2018
    O optimashprime posted in Alive Plugin could not be loaded.

    Has anyone got any further ideas or updates for this issue?

  3. Thu May 31 10:47:49 2018
    O optimashprime posted in Alive Plugin could not be loaded.

    So I did a quick test,

    I only loaded Alive, CBA_A3 and Alive Server on the server, played a default alive mission and still got the same issue. I moved the Aliveserver mod into the main a3 directory and nothing seemed to fix it.

    I still cant get on the alive website to download a new version of the plugins or check any of the server info.

    What did manage to work is setting the data module to save as local rather than cloud. Does anyone know where the files are stored? I would like to be able to delete old saves, in case they take up too much space on the server etc. Ideally, I'd like to go back to cloud saves though

  4. Wed May 30 22:36:59 2018
    O optimashprime posted in Alive Plugin could not be loaded.

    @HeroesandvillainsOS @aliveserver gets loaded just like any other mod, and only on the server. Is that how you’re using it? Example:

    Client(s) = @CBA,@ALiVE

    Server = @CBA,@ALiVE,@aliveserver

    No clients are loading the @aliveserver mod, it is only on the server.

    As for loading the mod on the server, I have used "-mod=@alivesever;" and "-servermod=@aliveserver;"

    It did work not too long ago which is the odd thing, it has O lying recently stopped working, I'm wondering if it's a mod conflict or something

  5. Wed May 30 19:32:07 2018
    O optimashprime posted in Alive Plugin could not be loaded.

    @SavageCDN OK I've been away from Arma for a bit but will try to guess... I know you're not new to ALiVE but please bear with me if the questions seem silly :)

    • .dll files are in their proper locations? (I believe this is in the root of @aliveserver but the War Room setup instructions will confirm this.. for some reason I can't login to WR at the moment).
    • you are using the 64bit alive plugin with the 64bit A3 server .exe?

    Yes I just double checked and did a fresh download of the .exe just to make sure and they both are correct.

    I did previously have the @aliveserver files in a seperate folder, moved them back into the server files and that did not fix it either, I am still getting the same issue

  6. Tue May 29 22:18:25 2018
    O optimashprime posted in Alive Plugin could not be loaded.

    They should already be unblocked, that's the first thing I checked. I will double check though

    Edit: Both .dll's are unblocked

  7. Tue May 29 00:15:05 2018
    O optimashprime started the conversation Alive Plugin could not be loaded.

    Morning all,

    Back again with a new server and a new issue, for some reason on my server, it really does not want to load the alive plugin and is giving various errors.

    19:03:03 ALiVE Global INIT
    19:03:03 ALiVE Global Init Timer Started
    19:03:03 ALiVE [m_0|30] Module ALiVE_sys_data INIT
    19:03:05 Call extension 'ALiVEPlugIn' could not be loaded: A dynamic link library (DLL) initialization routine failed.
    
    19:03:05 Warning: 2525 ms spent in callExtension calling name: "ALiVEPlugIn", function: "StartALiVE ['true']"
    19:03:05 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"
    19:03:05 ALIVE_SYS_DATA START PLUGIN: SYS_DATA_ERROR
    19:03:08 Call extension 'ALiVEPlugIn' could not be loaded: A dynamic link library (DLL) initialization routine failed.
    
    19:03:08 Warning: 2667 ms spent in callExtension calling name: "ALiVEPlugIn", function: "ServerAddress"
    19:03:08 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"
    19:03:10 Call extension 'ALiVEPlugIn' could not be loaded: A dynamic link library (DLL) initialization routine failed.
    
    19:03:10 Warning: 2326 ms spent in callExtension calling name: "ALiVEPlugIn", function: "GroupName"
    19:03:10 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"
    19:03:10 DATA: Attempting to load ALiVE web services config.
    19:03:13 Call extension 'ALiVEPlugIn' could not be loaded: A dynamic link library (DLL) initialization routine failed.
    
    19:03:13 Warning: 2688 ms spent in callExtension calling name: "ALiVEPlugIn", function: "SendJSON ['GET','sys_data/config','']"
    19:03:13 "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!"
    19:03:13 ALiVE-0 CANNOT CONNECT TO CLOUD SERVICE, DISABLING WEB SERVICES
    19:03:13 ALiVE-0 EXITING DATA INIT AS CANNOT CONNECT TO COUCHDB
    19:03:13 DATA: Waiting for global DISABLED variable...
    19:03:13 DATA: SYS DATA enabled: false

    I have tried a fresh install of both alive and aliveserver and still get the same issues, I was briefly able to check the settings on the alive war room but the website is very hit and miss for me, I get stuck on an infinite initialisation screen and can't navigate the site at all. With the website not working, I can not edit any of my server details or redownload the alive.cfg.

    As far as I can tell, the rest of alive is loading fine but since the plugin is no longer loading, I can not save the mission nor does player persistence work.

    This is a paste of the RPT:

    https://pastebin.com/tJsyW5PW

    This is my server startup parameters:

    @echo off
    
    start d:\Games\ArmA3\A3Main\Main_Server.exe "-profiles=d:\Games\ArmA3\A3Main" -port=2302 "-config=d:\Games\ArmA3\A3Files\Configs\Main_Server_Config.cfg" -world=empty -enableHT "-mod=d:\Games\ArmA3\A3Files\Mods\@aliveserver;d:\Games\ArmA3\A3Files\Mods\@CBA_A3;d:\Games\ArmA3\A3Files\Mods\@ace;d:\Games\ArmA3\A3Files\Mods\@SplendidSmoke;d:\Games\ArmA3\A3Files\Mods\@EnhancedMovement;d:\Games\ArmA3\A3Files\Mods\@isladuala_a3;d:\Games\ArmA3\A3Files\Mods\@ALiVE;d:\Games\ArmA3\A3Files\Mods\@RHSUSAF;d:\Games\ArmA3\A3Files\Mods\@CUP_Terrains_Core;d:\Games\ArmA3\A3Files\Mods\@CUP_Units;d:\Games\ArmA3\A3Files\Mods\@CUP_Vehicles;d:\Games\ArmA3\A3Files\Mods\@CUP_Weapons;d:\Games\ArmA3\A3Files\Mods\@ACE_Compat_RHS_usf3;d:\Games\ArmA3\A3Files\Mods\@CUP_Vehicles_ACE_compat;d:\Games\ArmA3\A3Files\Mods\@CUP_Weapons_ACE_compat;d:\Games\ArmA3\A3Files\Mods\@Achilles;d:\Games\ArmA3\A3Files\Mods\@AdvancedTowing;d:\Games\ArmA3\A3Files\Mods\@AdvancedSlingLoading;d:\Games\ArmA3\A3Files\Mods\@AdvancedRappelling;d:\Games\ArmA3\A3Files\Mods\@10th_MEU_Loadouts;d:\Games\ArmA3\A3Files\Mods\@task_force_radio;d:\Games\ArmA3\A3Files\Mods\@F-16;d:\Games\ArmA3\A3Files\Mods\@FIR_AWS;d:\Games\ArmA3\A3Files\Mods\@AdvancedUrbanRappelling;"

    If you need more data then let me know,
    Thanks
    Elliot

  8. 6 years ago
    Mon Sep 18 12:06:35 2017

    @marceldev89 Oh, you're using the 32-bit server executable and the plugin I sent you is for the 64-bit server. Can you try pointing TADST to the 64-bit server (arma3server_x64.exe)? I don't think we have any new builds for the 32-bit server at the moment.

    I shall get the server admin to switch up to the x64 bit .exe, as I said, we don't use TADST to launch the server anymore.

    @marceldev89 The ServerName plugin error shouldn't stop persistence from working though.

    It appears that the real reason things are breaking is related to spaces. There's something somewhere called Alive RP Server (most likely mission name or briefing name or filename), if you remove the spaces it should, in theory, start working.

    I will have to take a look at that, I renamed the mission file yesterday but I will take another look

  9. Mon Sep 18 07:10:05 2017

    @marceldev89 Yes, you're supposed to see a tablet thingy that displays the saving progress. When you've posted the new logs, I'll take another look. :)

    I was just typing me reply as you commented :D

  10. Mon Sep 18 07:09:49 2017

    Hello again,

    As promised, this is the new RPT and Plugin log

    I am still getting errors such as:

     8:58:35 ALiVE Extension (ALiVEPlugIn) Error: ['{"error":"not_found","reason":"missing"}
    '] CMD: SendJSON ['GET','sys_data/dictionary_160thSOR_rp_server_v1','']
     8:58:35 DATA: No data dictionary found, might be new mission
     8:58:35 ALiVE Extension (ALiVEPlugIn) Error: ['ServerName','ERROR','Unable to open config file'] CMD: ServerName

    There are a few versions of that error, but they are essentially the same.

    Also, I am still getting no in game indication if the server is saved, nor does it close to an exit screen when I press the server save and exit button.

     9:01:48 --------------------------------------------------------------
     9:01:48 ALiVE Exit - mode: REMSAVE
     9:01:48 --------------------------------------------------------------
     9:01:48 ALiVE Exit - mode: SAVESERVERYO
     9:01:48 [ALIVE] (main) TRACE: 8121 PLAYER CLICKING ON ABORT BUTTON: _this=["REMSAVE"] x\alive\addons\main\fnc_buttonAbort.sqf:41
     9:01:48 [ALIVE] (main) TRACE: 8121 PLAYER CLICKING ON ABORT BUTTON: _this=["SAVESERVERYO","76561198076402389"] x\alive\addons\main\fnc_buttonAbort.sqf:41
     9:01:48 ALiVE SYS_PLAYER - DISCONNECT
     9:01:48 ALiVE SYS_PLAYER -  PLAYER UNIT FOUND IN PLAYABLEUNITS (B Alpha 1-1:1 (Elliot Beckett) REMOTE)
     9:01:48 ["SYS_STATS: PLAYER UNIT FOUND IN PLAYABLEUNITS (B Alpha 1-1:1 (Elliot Beckett) REMOTE)"]
     9:01:49 --------------------------------------------------------------
     9:01:49 ALiVE Exit - Saving Server
     9:01:49 ADMIN UID: 76561198076402389
     9:01:49 ADMIN: B Alpha 1-1:1 (Elliot Beckett) REMOTE
     9:01:49 ALiVE Pausing state of ALiVE_ALiVE_amb_civ_command instance set to true!
     9:01:49 ALiVE Pausing state of ALiVE_ALiVE_sys_profile instance set to true!
     9:01:49 ALiVE Pausing state of ALiVE_ALiVE_mil_command instance set to true!
     9:01:49 ALiVE Pausing state of ALiVE_ALiVE_fnc_analysis instance set to true!
     9:01:49 "Saving shots fired: [["""",0,"""",""""]]"
     9:02:05 "perfMonitor.fsm message sent: [[""Type"",""Data""],[""FPS"",41344],[""FPSMIN"",34483],[""CPS"",22933],[""PLAYERS"",1],[""LOCAI"",142],[""REMAI"",0],[""Active"",6],[""Inactive"",56],[""Units"",232],[""PVehicles"",17]]"
     9:03:46 Error in expression <['[{"ok":true,"id":"160thSOR_'Alive RP Server'-172300ZSEP17_61_i","rev>
     9:03:46   Error position: <Alive RP Server'-172300ZSEP17_61_i","rev>
     9:03:46   Error Missing ]
     9:03:46 Error in expression <['[{"ok":true,"id":"160thSOR_'Alive RP Server'-172300ZSEP17_61_i","rev>
     9:03:46   Error position: <Alive RP Server'-172300ZSEP17_61_i","rev>
     9:03:46   Error Missing ]
     9:03:46 Error in expression <all compile _response;
    
    ;
    
    if (typeName _response == "ARRAY") then {
    if (count _>
     9:03:46   Error position: <_response == "ARRAY") then {
    if (count _>
     9:03:46   Error Undefined variable in expression: _response
     9:03:46 File \x\alive\addons\sys_data\fnc_sendToPlugIn.sqf [ALiVE_fnc_sendToPlugIn], line 1807
     9:03:46 Error in expression <Async []"] call ALIVE_fnc_sendToPlugIn; _response != "WAITING"};
    
    ALiVE_sys_data>
     9:03:46   Error position: <_response != "WAITING"};
    
    ALiVE_sys_data>
     9:03:46   Error Undefined variable in expression: _response

    Thats what pops into the RPT when I hit server save, there seems to be a number of the same errors, undefined variable etc. Am I missing something or is this intentional?

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