Last active 2 days ago
See here for info regarding blacklisting of AA units:
"Note that to completely remove things like AA from your mission, you will need to blacklist all AA units, vehicles and any Groups that have those classes as well."
For VCOM blacklisting see here:
Sometimes the tasks get bugged or have issues that have not been fixed as of yet. You can blacklist certain tasks... see here for more info:
It looks like success... can you give it a test on your end?
Thank you very much for getting a hold of us to help with this issue and sorry for not getting back to you in a timely manner but we've been working on this very hard. I believe we actually have it working fully if this log is correct.
[2019-06-21 07:01:03] [info] Configuration 'alive.cfg' read OK.
[2019-06-21 07:01:03] [debug] Alive Config:
[2019-06-21 07:01:03] [debug] Type: JSON
[2019-06-21 07:01:03] [debug] User: ivihecycegu6i5eve4enyrizeladyzin
[2019-06-21 07:01:03] [debug] Pass: xxxxxxxxxxxxxxxx
[2019-06-21 07:01:03] [debug] Group: CPA10
[2019-06-21 07:01:03] [debug] URL: http://db.alivemod.com:5984
[2019-06-21 07:01:03] [info] Checking WarRoom access...
[2019-06-21 07:01:03] [info] URL: http://alivemod.com/api/authorise?group=CPA10&localDB=false
[2019-06-21 07:01:03] [info] WarRoom access granted.
[2019-06-21 07:01:03] [info] Checking DB access...
[2019-06-21 07:01:03] [info] DB access granted.
[2019-06-21 07:01:03] [info] ALiVE successfully initialized.
Sales & Technical Support Operative
Thanks I'll contact Citadel and see what can be done.
We've run into this issue before with certain hosts where for whatever reason they cannot connect to our WR server. Have your host run a ping and traceroute test to:
edit: thread from a similar issue
Same results? War Room does not sync with the mission? Does the mission load otherwise?
No your host will have to do it... no way that I am aware of via TCAdmin (or whatever software your host is using).
Windows likes to block useful files like .dlls if they are downloaded from the unwashed Internet. Hopefully your host is aware of this and checked however it might be worth mentioning just to make sure. (In Windows you need to right-click the .dll, Properties, check for an 'unblock' button).
What is your Virtual AI commander set to under "Control Type" ?
Invasion: an invading commander will prioritise objectives closest to headquarters first (HQ is set at the location of the Military AI Commander module on the map). The commander will only use one or two groups to defend objectives and will focus on securing the next as quickly as possible until all objectives in its TAOR are secured or it runs out of groups to use. This is an aggressive and fast moving strategy but is vulnerable to attacks behind the front line.
Occupation: in this approach, the AI Commander takes into account a number of factors to determine the relative strategic importance of each objective including distance to HQ, the size and priority set by the Military Placement modules and the height above sea level. It will put a great deal of importance on holding objectives, sending up to 5 defensive groups if a location comes under attack. This is a cautious approach but uses a lot more troops to secure ground and so is vulnerable to attacks on the supply lines.