S

shortywz

Member

Last active 9 years ago

  1. 9 years ago
    Sun Dec 7 02:49:23 2014
    S shortywz posted in Mil Int - Grid Squares (0.9.4).

    Just to clarify, this is actually impacting all of the mil int functions - I am not seeing friendly unit markers anymore either.

  2. Sun Dec 7 01:18:12 2014
    S shortywz started the conversation Mil Int - Grid Squares (0.9.4).

    Since updating to 0.9.4, I am finding that the military intelligence green/red grid squares on the map are no longer updating - I downgraded to 0.9.0 with the same map and this feature functions without issue.

    Were there any changes made in the new version regarding this feature that I need to accommodate?

  3. Tue Oct 28 16:20:17 2014
    S shortywz started the conversation Multispawn Clarification.

    Is it possible to allow for selection of respawn type with the current multispawn module? I would like to be able to give the player the option as to spawn via insertion to multiple locations, or to base. Also, is there any chance of the insertion module supporting a 'dynamic' waypoint near a tagged player/group?

    Thanks!

  4. Fri Oct 17 15:58:35 2014
    S shortywz posted in Logistics - Transport Helicopters.

    Right on, thanks!

  5. Thu Oct 16 19:32:42 2014
    S shortywz started the conversation Logistics - Transport Helicopters.

    I have a fairly basic mission with two opcoms, logistics on both sides, and military placement on both sides. When reinforcements start arriving, I seem to commonly get a random transport helicopter or two that will just hover aimlessly around my headquarters.

    Is this by design, or are they supposed to be picking up / transporting people?

  6. Thu Oct 16 19:30:29 2014
    S shortywz joined the forum.