ARJay

Administrator

Last active 9 years ago

  1. 10 years ago
    Sat Oct 25 12:55:30 2014
    ARJay started the conversation ALiVE 0.9 Released.

    ALiVE 0.9 Released!

    Consolidate, Simplify, Stabilise, Enhance

    Our goal for this sprint was to review the current state of our code!
    We fixed and stabilised where necessary and ensured that ALiVE remains aligned with our aim to provide an intuitive modular mission framework.

    Feedback from users suggested ALiVE wasn’t as easy to use as we would like, so we have made some changes to how the modules are structured.

    We have renamed and combined several, added guidance to the module “Show Info” tabs as well as the in game Field Manual. Full details are on the wiki.

    Please see the BIF post for full details!

    http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment%2Fpage415

    http://alivemod.com/#Download

  2. Fri Oct 17 22:24:53 2014
    ARJay posted in Multispawn insertion bug.

    You need to create an account on dev heaven to make a new issue.

  3. Thu Oct 16 21:19:48 2014

    This is a bug, that will be fixed in the next release.

  4. Tue Oct 14 03:42:11 2014
    ARJay posted in SERVER PROBLEM.

    Responded to you both, I was away over the weekend, so took extra time to get to you.

  5. Tue Oct 14 03:40:22 2014
    ARJay posted in Stats not working.

    I have reset some things for your group, give it a try

  6. Tue Oct 14 03:34:23 2014
    ARJay posted in Server ip conflict .

    Kybosh, I have reset a couple of things, see how you go now. Just checking that you got the new cfg file when you created the server for the new group?

  7. Wed Oct 8 04:09:13 2014

    You could add the required item to the players inventories with a trigger. Or add the eg:

    this addItem "ALIVE_Tablet";

  8. Wed Oct 8 04:06:02 2014
    ARJay posted in Server ip conflict .

    If you can post your group names and tags in here, I'll see if we can get that sorted out.

  9. Mon Oct 6 11:05:37 2014

    Run up a local dedicated server and test it on there. Or run it in the local multiplayer mode.

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