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Last active 9 years ago
ALiVE 0.9 Released!
Consolidate, Simplify, Stabilise, Enhance
Our goal for this sprint was to review the current state of our code!
We fixed and stabilised where necessary and ensured that ALiVE remains aligned with our aim to provide an intuitive modular mission framework.
Feedback from users suggested ALiVE wasn’t as easy to use as we would like, so we have made some changes to how the modules are structured.
We have renamed and combined several, added guidance to the module “Show Info” tabs as well as the in game Field Manual. Full details are on the wiki.
Please see the BIF post for full details!
You need to create an account on dev heaven to make a new issue.
This is a bug, that will be fixed in the next release.
Responded to you both, I was away over the weekend, so took extra time to get to you.
I have reset some things for your group, give it a try
Kybosh, I have reset a couple of things, see how you go now. Just checking that you got the new cfg file when you created the server for the new group?
You could add the required item to the players inventories with a trigger. Or add the eg:
this addItem "ALIVE_Tablet";
If you can post your group names and tags in here, I'll see if we can get that sorted out.
Run up a local dedicated server and test it on there. Or run it in the local multiplayer mode.