ARJay

Administrator

Last active 8 years ago

  1. 9 years ago
    Thu Feb 26 22:53:34 2015

    Yep ambient civ vehicles are tied to civilian agents.

  2. Thu Feb 26 01:48:13 2015
    ARJay posted in Debug message?.

    Hey Riley, thanks for the headsup!

  3. Tue Feb 24 05:11:36 2015

    The logistics force pools are the entire out of theatre reinforcement pool for the faction.

    The settings on military placement modules etc are the in theatre force levels and are not effected by logistics request.

    So using your example above it's 1000 + 200

  4. Tue Feb 24 05:08:30 2015

    If you can post your RPT in a pastebin it would be easier to debug

  5. Sat Dec 6 22:32:26 2014
    ARJay started the conversation ALiVE 0.9.4 Released!.

    Compatibility & Enhancements

    This release is a minor update to ensure continued compatibility with ArmA 3 Stable patches, popular mods (CUP, RHS, etc) and to start to introduce some of the early insurgency features. This release includes support for the very popular Bornholm map and IceBreakr's Panthera for A3.

    We have added an IED module to provide ambient IED and VB-IED as well as adding Roadblocks to Civilian Placement module to allow missions makers to build insurgency-like missions. This is the first step towards a fully integrated insurgency system which ultimately will allow Military AI Commanders to execute insurgent style tactics and strategy.

    And finally we've also added an option to Military Placement modules to create random camps in the wilderness away from existing built up areas. As usual you'll find a bunch of bug fixes and improvements too as we implement some of the new array commands and code optimisations provided by BIS. Server admins be sure to get the new @ALIVEServer plugin too!

    http://i.imgur.com/EZIzq7Q.jpg

    Release Highlights

    Bornholm indexed for ALiVE
    Panthera indexed for ALiVE
    Compatibility for CUP
    Compatibility for RHS (improved)
    IED Module added to provide ambient IED and VB-IED threat
    Roadblocks added to Civilian Placement module
    Random Wilderness Camps added to Military Placement module
    Updated @ALiVEServer plugin for improved performance and reliability
    Major fix for Server Exit and Save based on BIS changes in 1.32 and subsequently reverted in 1.34
    Improved support and compatibility for Iron Front
    Lots of bug fixes and performance improvements

    We highly recommend updating your server with the latest @ALiVEServer folder from the release package or re-downloading it from WarRoom Server Setup page. It includes some important fixes!

    http://alivemod.com/#Download

  6. Fri Dec 5 21:31:36 2014

    Please download the latest version of the aliveserver dll from the warroom we fixed a couple of issues recently.

  7. Fri Dec 5 21:30:23 2014

    ALiVE dll's for connecting to the warroom DB currently don't support linux server. We are still hoping to find some experienced linux devs to help us in this.

  8. Fri Dec 5 21:28:13 2014
    ARJay posted in data base module .

    you can test the database module by yourself just fine. We recently released a new aliveserver DLL so you will need to grab that from the server setup of your WarRoom group page.

  9. Fri Dec 5 21:26:48 2014
    ARJay posted in Custom Faction Mappings.

    BIS already has a rarityGroup config value on their groups, I think that we could probably include that in our group placement routines, but would require that third parties include a rareness value for groups.

  10. Fri Dec 5 21:22:26 2014
    ARJay posted in Civilian Modules.

    Good to hear you are enjoying ALiVE :)

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