A

Anaximandross

Member

Last active 8 weeks ago

  1. 8 years ago
    Fri Mar 18 21:06:11 2016

    I'm working on an insurgency mission on Takistan and was wondering if I can set TAOR for the IED module to take up the whole map, or just leave it blank altogether. I tried just leaving it blank and nothing happened, so I'm presuming that is not an option.

  2. Thu Mar 17 17:39:30 2016
    A Anaximandross posted in RHS compatibility issues (SOLVED).

    In addition to what HeroesandVillains said, I would also make sure that each faction has at least one military objective. I had an entire faction that wouldn't work, and then I put down a military objective and suddenly everything decided to work.

  3. Wed Mar 16 22:44:39 2016
    A Anaximandross posted in RHS compatibility issues (SOLVED).

    I'm getting this same error, but with Leights OpFor mod.

    I also tried switching to forcing the module to use OPF_G_F but that gave me the same error.

  4. Wed Mar 16 22:19:43 2016
    A Anaximandross posted in Leights Opfor Faction Compatibility.

    Yea I have absolutely no clue why this isn't working. The biggest issue I have is that it doesn't even give me a reason other than its just not found.

  5. Wed Mar 16 04:38:21 2016
    A Anaximandross posted in Leights Opfor Faction Compatibility.

    Hmmm that is really weird

  6. Wed Mar 16 03:51:55 2016
    A Anaximandross started the conversation Leights Opfor Faction Compatibility.

    The Leights Opfor website says it is compatible with ALiVE. However, everytime that I try to use the factions, they don't work and I get an error message. I am using LOP_ISTS or LOP_SLA, etc etc and none of those work. Any suggestions?

  7. Wed Dec 16 22:14:27 2015
    A Anaximandross posted in Headless Client IN ALIVE.

    As far as I can tell, it is. I went through all of the mods on the server and put them.

  8. Wed Dec 16 19:23:17 2015
    A Anaximandross posted in Headless Client IN ALIVE.

    Ok thanks. I got my HC setup, but now I'm having an issue where its saying that the ace modules, RHs, and ALiVE are missing. Do you have any idea how to fix that? I can get a screen shot if you need it.

    Here's the screenshot:
    https://gyazo.com/f61048cd8886cbf9fd652ac6b7f0687c

  9. Wed Dec 16 17:05:11 2015
    A Anaximandross posted in Headless Client IN ALIVE.

    @SavageCDN Your best bet is this guide:
    https://forums.bistudio.com/topic/178434-arma3-headless-client-guide/

    Go through this first and post back if you have questions.

    There are a few ALiVE modules that have settings for HC - basically any of the placement modules (MP, CQB, etc). Note that there is currently an issue with running Combat Support units (CAS) on the HC but that should be fixed in the next update.

    Do I still need a script that adds the units to the HC? Or does using the options from ALIVE do that automatically? And what about units that I add in using Zeus?

  10. Wed Dec 16 07:18:41 2015
    A Anaximandross started the conversation Headless Client IN ALIVE.

    I saw an older topic on using HC in ALiVE, but it's pretty outdated, so i decided to post a new one. can someone give me the rundown on how to make HC work on my dedicated server? it's locally hosted.

    Thanks!

View more