Last active 4 weeks ago
this has been happening for years but it looks like no one has posted it. When AI vehicles groups are in virtual space they move to their waypoint. As soon as they enter real space they still have their waypoint but won't move unless i move the waypoint in zeus a bit they will start to move. this only happens to those on enemy team unless they are spawned before they get a waypoint
Its been months now since CQB added static weapons as a feature but only for vanilla. When will you guys update it so that custom factions use there own static weapons?
I'm not sure if this is a vcom issue or an alive issue. AI troops are disembarking including the gunner from motorized and mechanized infantry. the VCOM thread didn't have any similiar answers.
can you post that replacement config file here?
I've looked everywhere for the staticdata. Is it a folder or a file and where is it
Now i fully understand that units only spawn with vanilla statics but is it possible somewhere in the alive file to change the default static weapons?
the thing is that as long as everything was setup correctly i could spawn whatever the faction had. Now i can only spawn the groups but not vehicles, ammo, or fortifications
so here's the funny thing. I whitelisted a few vehicles and they only show up. Nothing else. Looks like i'm going to have to whitelist all the vehicles i want
when will that be?
I made a quick little skirmish on chernarus will Vcom using mil objective (custom) for both sides and a mil civilian on a town and made them fight for it. I add some artillery (i.e M1096 for blufor and BM-21 for opfor) and sync them to the virtual ai spawner. They work hand in hand beautifully