Member
Last active 7 years ago
I finally gave a smaller area taor, and 3 custom objectives.
about pause option, is great!
Spark
keep calm, you must have empaty, to users with issues and to voluntary dev.
About support local DB issues isn't necessary, only ask this because some gameservers are blocking external connections or i dont know.
You can continue supporting War-room DB only, but insert a local DB feature too.
SpyderBlack723
It is not a question whether having local db as an option is possible, the problem lies in all the work around it. They've got to do code changes, testing, tutorials, and support for everyone who chooses this as an option. Do you really think they wouldn't like to get rid of their monthly charges to host the remote DB? I'm sure they would love to not have to pay $65 a month. It's not as simple as just hitting the "Allow local db" button. There is a lot of work that goes into it and then after that, a whole new wave of people who want help trying to set it up. It's a lot easier for them to provide help and support with a remote db as opposed to everyone having their own local db. As Friznit said, they've experienced this before. You also have to look at the roadmap, they are very hard at work putting together support for a wide array of features that tons of people have requested. They aren't superheros, they aren't getting paid, they have lives of their own to worry about first. Just request it nicely and see where things go. We are lucky enough to have a mod with ALiVE's capabilities already, the least we could do is not harass the devs who give up thousands of hours to make it possible.
I cant answer you in original thread, is closed. I think I did not say anything wrong, nor I did not disrespect anyone, I dont understand why thats answers. All that you said arent necessary, I know all that, never said otherwise. Because I said voluntary dev, I value your work.
But I have a issue and nobody help me since 26 may, to me and other user with same issue.
Then sorry by my words and bye.
keep calm, you must have empaty, to users with issues and to voluntary dev.
About support local DB issues isn't necessary, only ask this because some gameservers are blocking external connections or i dont know.
You can continue supporting War-room DB only, but insert a local DB feature too.
I cant, a have this issue too:
http://alivemod.com/forum/1099-server-restart-on-load-mission-nitrado-net/p2#p4000
ok, to me not work, I try in the future.
Or not spawn infantry for airplane, only vehicles, good feature.
I have this errors, after load mission screen map is showing and message lost connection with host.
12:54:40 EPE manager release (0|0|0)
12:54:40 EPE manager release (0|0|0)
12:54:44 Global namespace not passed during: false
12:54:44 Global namespace not passed during: false
12:54:44 Error in expression <false>
12:54:44 Error position: <false>
12:54:44 Error Local variable in global space
12:54:44 Global namespace not passed during: false
12:54:44 Global namespace not passed during: false
12:54:44 Error in expression <false>
12:54:44 Error position: <false>
12:54:44 Error Local variable in global space
12:54:44 Global namespace not passed during: false
12:54:44 Global namespace not passed during: false
12:54:44 Error in expression <false>
12:54:44 Error position: <false>
12:54:44 Error Local variable in global space
12:54:44 Global namespace not passed during: false
12:54:44 Global namespace not passed during: false
12:54:44 Error in expression <false>
12:54:44 Error position: <false>
12:54:44 Error Local variable in global space
12:54:45 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
12:54:46 Connected to Steam servers
The main post is this:
http://alivemod.com/forum/1099-server-restart-on-load-mission-nitrado-net
1. My first want would be local database support (mysql, or similar) for persistence.
I agree, not all game servers work with war-room http://alivemod.com/forum/1099-server-restart-on-load-mission-nitrado-net
Hi Legend, any answer from infistar?
I think that nitrado lie, their answer was different to me as I said you, and now with new version *.rpt file say this: http://paste.ofcode.org/CaMHkmn4fUmxhUdHvPvshN
In addition, I remember that a log file had created in arma3 root directory, and with nitrado not.
Oh, ok, i thought in a infistar answer.