C

Cobra

Member

Last active 6 years ago

  1. 7 years ago
    Sat Mar 3 22:28:15 2018

    Ive totally narrowed down the spawning enemy cause. When the combat support Huey I placed on the map is destroyed, enemy spawns when the Huey respawns. It happens regardless of which helo is destroyed then repawned. it only happens to the combat support module synced helos

  2. Tue Feb 27 18:07:25 2018

    I'm using a custom US faction and a custom VC faction. I know its not an issue with the specific Blacklists because in the initial spawning the enemys wont spawn in black listed areas. its mainly 20 minutes into gameplay when we arrive back at base.

  3. Tue Feb 27 17:53:53 2018

    what do I need to do to post the orbat files here?

  4. Tue Feb 27 17:35:24 2018

    I'm not having any problems with helicopter spawning. Did you even read my entire post? Its enemy infantry spawning well inside blacklisted zones right before the players eyes. The infantry spawned dosent seem to be from any groups in the ORBAT I'm using. Also the enemy spawns DIRECTLY BELOW HELOS ON INSERTION. I didnt mention anything about spawing HELOS, to reiterate my post.

  5. Tue Feb 27 17:03:19 2018

    I am using the UNSUNG mod. Even though I have a marker blacklisting the base area from the OPFPR AI commander's knowledge, enemy keep spawning well inside the base area, practically on top of us. The weirdest part is that the enemy spawned is not from any of the groups from the custom ORBAT I am using. They are enemy from the parent unit that the ORBAT was made from. Also these same units spawn directly underneath the Helos as they land. It dosent happen every time units spawn in the area either. Sometimes it will be the third time we arrive back at base, or the second time we move into an LZ. As far as I can tell the ALIVE modules are setup correctly. I also notice 4 units of each vanilla faction spawning at the lower left of the map. Not sure if that's connected but again I see no error causing the weird spawning.

  6. Sat Feb 10 20:57:12 2018
    C Cobra started the conversation Civ weapons.

    Saw a thread on this the other day, but I cant find it now. In my vietnam mission civs turned hostile are armed with modern weapons. How do I fix that.

  7. Wed Feb 7 05:36:34 2018
    C Cobra posted in Suicide Bombers/Rogue Agents.

    I've never seen any items other than demo blocks in the vest.

  8. Sun Feb 4 13:33:41 2018
    C Cobra posted in Suicide Bombers/Rogue Agents.

    the suicide vest shows up even when suicide bombers are turned off in the module. It breaks immersion when playing a vietnam style map for instance. Is there a way to change the vest type or insure they dont have the item? For now we just roleplay that the vest signifies someone linked to the insurgency.

  9. Sun Feb 4 13:25:51 2018
    C Cobra started the conversation Helo insertion Height not working.

    Has any one else using advanced rappelling noticed that the helo insertion location and height not behaving correctly? I am using the UNSUNG mod and hadnt had any problems with it until the last update. The helo dosent hover over the intended waypoint. The helo moves to about 50 meters near the point at an altitude to high to fully reach the ground by rope. Can any one else confirm this problem. Also I am placing the helo assets and defining them as combat support assets through the unit init, not the module.

  10. Sat Feb 3 21:58:17 2018

    the helos are alive support units. I dont think adding them in ZUES will restore their capabilities.

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