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Last active 6 years ago
It works if I put the function in the init of a hand placed arty piece that is synced and setup with the combat support module. Hand placed arty pieces do not work right though and do not fire the correct amount of rounds and cannot be setup with multiple pieces in a battery. Thats why im trying to get the function to work with module placed pieces. So they shoot and function properly.
It dosent work. I dont receive the error, but the function dosent work.
I dont receive the errors now , but the function dosent work. I've tried it in the combat support init and the required alive init. If I place on map artillery and set it up with the codes to make it work with combat support, then add the function call it works fine. I hope someday it will be possible to hand place all the pieces, group them, make them batteries bypassing the placement module . The individual placement modules are just too restrictive.
The option isnt disabled, but it's still not saving the markers.
When I try this work around it returns the error
undefined variable in expression: CBR_fnc_addNapalmTracker
The problem was that even with CouchDB you have to have the dedicated server properly setup within War Room. I had some old values from an old server that was using War Room persistence. I just double checked and removed any info that remained from the old serer that was originally registered to the War Room. Once the new server was properly setup in War Room, the Couch worked.
I cannot seem to find the SPOTREP PATROL REP persistence setting. I searched for about 2 hours last night to no avail.
I'm using opendomes factions for Unsung and Alive. When the Unsung units are spawned, empty rucks spawn at their feet. It happens with OPFOR, BLUFOR and the CIVS. Is this an Unsung problem, or alive, or operator error.
After removing the semicolon it returned a similar error.
I managed to solve the problem. Player positions and vehicles are being loaded. The issue seemed to be incorrect setup with war room. When a mission loads from couch it dosent appear to have any ingame notification of a successful data load.
Everything seems to be persisting except for partolreps and spotreps. Am I missing an option in a module in the editor to enable persistent reports?