K

KRDucky

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Last active 5 years ago

  1. 7 years ago
    Sun Aug 27 04:43:23 2017
    K KRDucky started the conversation Weird error.

    Im getting this weird error:

    Error in expression <le getVariable ["vehicleID","MISSING"]) == "MISSING" && vehicleVarName _vehicle >
     4:36:17   Error position: <== "MISSING" && vehicleVarName _vehicle >
     4:36:17   Error ==: Type Array, expected Number,String,Not a Number,Object,Side,Group,Text,Config entry,Display (dialog),Control,Network Object,Team member,Task,Location
     4:36:17 File x\alive\addons\sys_player\fnc_vehicleInit.sqf, line 40

    https://pastebin.com/DnsZXYwg

  2. Fri Aug 18 23:56:43 2017
    K KRDucky started the conversation Cash based Logistics system?.

    Does anyone know how to make it so that players can request for supply drops etc for a fee? For example, in Wasteland, you get money that you use to purchase, weapons, supplies and building materials. Would it be possible, and if so how, to tie it into the ALiVE Logistics system so that the building supplies and such that are purchased are airdropped and such to a location? I have been looking for a way to replace the jacked up base building system in Wasteland. I wanted to use iBuild but the materials are impervious to damage.

  3. Fri Aug 18 17:12:06 2017
    K KRDucky posted in RPT Diagnostics?.

    hmm good idea about not running @Exile on the server.

    As you can see in the RPT, it loads the extDB3 mod and the DB server settings are in the correct file so I have no idea why the DB isnt loading. Was the Exception code for DB?

  4. Fri Aug 18 00:27:55 2017
    K KRDucky posted in RPT Diagnostics?.

    as you can see, those server mods are only listed in the serverMod section

  5. Fri Aug 18 00:25:05 2017
    K KRDucky posted in RPT Diagnostics?.

    not entirely sure.
    im trying to launch a mission given to me

    This is the startup.cfg file contents:

    -mod=mods\@CBA_A3;mods\@Exile;mods\@ALiVE;mods\@Zombies and Demons;mods\@RZ Infection;mods\@Extended_Base_Mod;mods\@ace;mods\@CUP Units;mods\@CUP Weapons;mods\@CUP Vehicles;
    -serverMod=mods\@ExileServer;mods\@aliveserver;mods\@AdvancedTowing;mods\@AdvancedSlingLoading;mods\@AdvancedRappelling;mods\@AdvancedUrbanRappelling;mods\@Enigma;mods\@extDB3;
    -autoInit
    -loadMissionToMemory
    -malloc=tbbmalloc_x64.dll
  6. Thu Aug 17 23:52:46 2017
    K KRDucky started the conversation RPT Diagnostics?.

    Would someone please diagnose my RPT? every time it gets to starting ALiVE, the server/mission crashes.

    Server RPT

  7. Mon Apr 17 21:04:10 2017
    K KRDucky posted in C2ISTAR for Exile?.

    I wanted to know if I can give C2ISTAR a list of pre-made missions to pull from.

  8. Mon Apr 17 10:48:59 2017
    K KRDucky started the conversation C2ISTAR for Exile?.

    I am curious. I was reading the Custom Blacklists wiki page and noticed the section about C2ISTAR Task Blacklists.
    Would it be possible to make C2ISTAR only issue missions that are made for Exile? Exile has premade missions that spawn that all players can try for. If we were to replace the Exile missions system with ALiVE's, would it be possible?

  9. Thu Apr 13 23:42:15 2017
    K KRDucky posted in Performance and integration?.

    If you replace the VCOM and Incognito AI scripts, add in HC's and limit the number of ALiVE AI, it should work. My plan is to limit the amount of scripts running on the mission and instead replace them with mods while not overdoing the mod count.

  10. Thu Apr 13 20:09:08 2017
    K KRDucky posted in Performance and integration?.

    Exile is completely script based.

    AFAIK, none of the AI are cached or something similar. Exile servers can get very sluggish over time. Some of my friends play on a server that crashes several times a week and sometime multiple times a day.
    They have even had an issue where the server lagged/crashed so hard they could not DC.

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