T

thefinn

Member

Last active 9 years ago

  1. 9 years ago
    Fri Jul 3 11:50:42 2015

    No that gives CSAT again.

    Should the entry for the AI Commander be changed ?

  2. Fri Jul 3 11:45:42 2015

    So the popup is wrong ?

    Would be cool if they were all just uniform entries.

  3. Fri Jul 3 11:40:26 2015

    So on the AI Commander module it asks for this entry:
    ["BLU_F","BLU_G_F"]
    So in my great wisdom I put:
    ["caf_ag_me_t","ISC_IS_O"]

    To spawn insurgents and some isis dudes with isis vehicles and tanks. (They have a lot of different kinds of technicals in that pack).
    http://www.armaholic.com/page.php?id=28406 <- here is the page to confirm the faction.

    Pretty sure this part is ok, because if I just use caf_ag_me_t in the civilian and military placement modules (below), caf_ag_me_t will still spawn correctly - however, of course no isis units - which sucks right?

    So... The military and civilian placement modules ask for this:
    [BLU_F, OPF_F, IND_F, BLU_G_F]
    Now I have no idea why it's using a completely different delimeter, however, in my field I put:
    [caf_ag_me_t, ISC_IS_O]

    And get CSAT units...

    Please help with this asshattery !

  4. Fri Jul 3 00:15:39 2015
    T thefinn posted in Aggressors 2.0 Question.

    CAF rocks, cannot wait.

  5. Thu Jul 2 13:21:32 2015

    Personally, I'm still waiting for my foot massage, I can barely comprehend the level of service around here.

  6. Thu Jul 2 11:32:42 2015
    T thefinn posted in seg faults on linux..

    Just on this, turned box into windows, ran server up on it. 1000 times better and hasn't crashed once.

  7. Thu Jul 2 08:15:13 2015
    T thefinn posted in seg faults on linux..

    Changed over to windows, will see how this goes. Be interesting if it's crashing ;)

    I'm not imaginative/talented enough with the black art of BIS scripting yet to make it crash - pretty sure ;)

  8. Thu Jul 2 05:29:00 2015
    T thefinn posted in What features we would like.

    1. My first want would be local database support (mysql, or similar) for persistence.

    2. To "fix" the player logistics so we can easily limit what they can or cannot order in.

    3. Make fully functional "zones" that can be visible if require so players can see and capture them themselves.
    (Like the BIS Sector Control game mode, but with smarter AI in ALiVE would be awesome).

    Personally, I've been working on a map that has some of this already, but I'd like to be able to do something like... if they take over the AAF Airfield in the south there, then they can get access to a transport helicopter they can call in.If they take the factory north of Kavala, then they can call in Ammo supply drop, etc etc...

    But without a decent sector control style sector, this is hard to do - perhaps they are there already but I wouldn't know where to start to look for the code.

    4. Easily visible Force Pool if configured, this should be a checkbox.

    5. Stop units from crossing the water that clearly cannot - keep virtualised units on the land. (This drives me crazy ;)).

    6. Where you can enter in your preferred factions to spawn instead of BLUFOR and OPFOR - to make this section uniform, so we aren't trying to do 100 types of assplay at once. There is a different entry delimiter for AI commander vs the civilian and military placement modules.

  9. Wed Jul 1 13:41:20 2015
    T thefinn posted in seg faults on linux..

    Ah, I'm just running it from my home directory, not quite so organised yet.
    I should probably start piping it somewhere.

    HERE it is.

    I honestly couldn't find anything that stands out, certainly nothing that has repeated. It always seems to die at some random point, nothing stands out or I'd change whatever it was ;)

    I was actually kind of ready to blame BIS :)

  10. Wed Jul 1 13:27:32 2015
    T thefinn posted in seg faults on linux..

    You mean the output from the server command, I don't see any logfiles that it produces per se.

    Sorry kinda new at running it dedicated.

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