A

AUTigerGrad

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Last active 5 years ago

  1. 7 years ago
    Sat Jun 24 16:19:24 2017
    A AUTigerGrad posted in Military Air Component Commander.

    @Friznit Yeah, it was definitely dogfighting. I would assume the reverse of what I saw and have the F-18 attacking the Shikra and the A-10 attacking the ground target.

    Either way...very impressive stuff fellas, even in this early stage.

  2. Sat Jun 24 01:35:03 2017
    A AUTigerGrad posted in Military Air Component Commander.

    So yeah.... this new Air Component Commander module.....
    -image-

    Holy Shit is this thing badass. I launched a big ALiVE vanilla campaign on Altis...hopped in Zeus..and just sat back and watched for almost an hour.

    I saw an A-10 chase down a Shikra Fighter and dogfight. I saw an F-18 attack a CSAT Armored Column. This thing is FREAKING AWESOME.

  3. Fri Jun 23 17:53:42 2017
    A AUTigerGrad posted in New ALiVE Tutorial Videos.

    @JD_Wang It's really interesting seeing the different ways people set up their modules.
    Eg I've never synced my CQB module to anything but the AI commander for insurgencies, I very rarely use TAOR's to specify a location (I tend to just use blacklists)

    Really good work, thanks for doing this. I'll be sure to share it with the rest of my guys and see if I can't get them making missions too :)

    Yeah, I think I'm getting "mission making fatigue" myself and I'm trying to get someone else in my group to step up to the plate and be a secondary campaign designer.

    Good work on these vids. I've thought about putting out one myself so its good to see these.

  4. Fri Jun 23 17:16:51 2017

    It's easy. Just manually place a manned chopper then sync it to the Combat Support module. In the init of the chopper, put this code in:

    this setvariable ["CS_TYPE","HYBRID"];

    That's it. The CUP MH-60s are a perfect chopper to use as hybrid for Special Forces missions.

  5. Fri Jun 23 13:53:45 2017
    A AUTigerGrad posted in Vcom and yoj.

    Dominic "Genesis" (VCOM creator) plays with our small group so he's well aware of how ALiVE works. I use VCOM in all of my ALiVE campaigns and it works great.

  6. Fri Jun 23 13:52:08 2017
    A AUTigerGrad posted in Military Air Component Commander.

    I tried it out last night before bed.

    I "think" I did it right....I synced it to the Military AI Commander. It worked when I placed empty planes down. I love the new alarm when the pilot runs to the jet.

    You may need to sync it to the Civ and Mil Objective module as well...not sure. It worked just syncing it to the overall Military AI Commander when I tested last night.

  7. Fri Jun 23 13:50:16 2017
    A AUTigerGrad posted in Malden Index.

    @dred I just need a quick test of the Malden index that comes with the new version of ALIVE. Seems to work really well. I also noticed fewer instant destroys for helicopters spawning in as well, which is greatly appreciated :)

    My bad...I was using the index on the latest ALiVE RC Build on Github, not yours.

  8. Fri Jun 23 12:30:55 2017
    A AUTigerGrad posted in Malden Index.

    So just a heads up. I tried out the Malden Index last night (love the alarm when a pilot is getting into his jet).

    All of the Helos were exploding and being placed in "wonky" positions when selecting to place air units. I'm assuming it's an index issue.

  9. Thu Jun 22 02:14:56 2017
    A AUTigerGrad posted in WW2 Afircan Korp.

    The IFA team has already divided up the faction so yes. Just plug in the faction name.

    FYI...you can always find faction names in the config editor in Eden under CfgFactions.

  10. Wed Jun 21 10:31:40 2017

    Thanks @Friznit. I'll post a separate ticket for the force pool.

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