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Last active 5 years ago
I have a mission with a CUP MH60 serving as a Hybrid support chopper (Both Transport and CAS). I have everything set up properly and it does indeed show in both the CAS menu and the Transport menu...but I can't board the chopper. No matter where I go around the helo there is no option to "ride in back", etc.
Anyone else have a helo set up as Hybrid and experienced the same issue?
I placed the exact same helo type on the map and was able to board it just fine when not synced to the ALiVE Combat Support. Transport only works fine...only when I set it to Hybrid.
So glad someone is indexing the I44 maps. They just released 3 more maps yesterday with IFA3!
Yes...the AI would use those troops. My African Factions for CUP pack I created has Infantry Air groups in the African Army faction. We used them (with VCOM) in a campaign a few months back. ALiVE spawned the group....then they flew near us...disembarked troops..and the helo flew support overhead once the troops were unloaded. It's pretty great.
@SavageCDN Wondering if they are replaced but are spawning at [0,0] or some other issue (bottom of ocean)?
Checked that, not happening.
FYI..the only time I've seen units spawn at 0,0 in the latest version is if I go into Zeus and manually delete ALiVE spawned groups...which just essentially "teleports" those deleted units to the 0,0 coordinates.
I discovered this when I was manually trying to get rid of profiles quickly to test logistics and how they were working.
Done.
This isn't as bad for conventional campaigns due to units losing ground, etc...but this pretty much destroys Assymetric campaigns because no matter how many reinforcements are available to Blufor..the profiles will gradually dwindle down to nothing over several saves and the Insurgents will spawn like locusts.
So I've noticed a trend in several of my assymetric campaigns.
Blufor Battle Casualty Replacements will work fine for the first portion of the campaign...but over the duration of the campaign and after several server saves/loads, etc. it appears that Blufor no longer reinforces their battle casualty replacements.
I've attempted static reinforcement in a remote area completely devoid of enemy forces to be a stable loading point. I've tried doing infinite number of reinforcements. I've tried multiple combinations. But inevitably...after a period of time..Blufor units dwindle down to almost nothing.
Has anyone else noticed a similar issue?
*Side note* I'm still REALLY wishing there will be an enhancement to set up the ability to call reinforcements from multiple factions without having to have ALL factions available. (i.e. Player is RHS Socom but can call in troop reinforcements from RHS Socom AND Project Opfor Afghan Army for example).
Yes, it's quite easy to make Civ factions in ORBAT.
Because I absolutely HATE the stupid random sunglasses that Bohemia decides to use on most of their vanilla factions, I always start with CSAT as my base because they don't have the random beach sunglasses issue. Then I just create accordingly. As Spyder said, don't make groups. Just create units and vehicles and you are good to go.
Hey folks,
So I put together this config to represent a civilian population in Syria or Iraq. Most Middle Eastern Civ packs tend to focus on Afghan style so I thought it was needed.
I also tried to make it flexible to use with either CUP or RHS based groups so I only used Vanilla and Reyhard's RDS Civ pack assets to make it as lightweight as possible.
Hope some of you find this useful.
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=931560748
yup and I've got it set to disable give commander a Long Range Radio and its still dropping backpacks. It's also dropping backpacks for units that don't even have a radio...just a duplicate backpack.
@Opendome I have had the same issue for quite a while. I've had it with standard factions too so I'm not sure its an ORBAT issue.