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Last active 3 years ago
Or you could just not use the weather module...
We have found that the weather module conflicts with ACE weather (which we use due to the ballistics needed for our snipers) and if we use ALiVE weather we get super CAT12 hurricanes....sustained winds in excess of 300mph. That makes it kinda hard to fly or drive in that type of weather...even CQB doesn't work then because you are getting pushed all over and the bullets don't hit their targets at long range much less short range.
We attempted to get Icon's script to work on our dedicated box but it breaks after we start getting respawns and players logging back in over the course of a persistent mission. We haven't been able to figure out why it breaks though and we scrapped using it a long time ago. I have been working with the one from Belbo that is linked here and it works on local hosting quite a lot like the incognito in the Antistasi missions which is probably the best I have seen so far. It is a simple copy and paste unless you wish to change up the types of clothing and equipment that is triggering not going incognito.
@DrDetroit for the custom objective that is covered in the wiki for sure. Its a little more complicated but you can either set it to work as part of the invasion or occupation and set the troops to zero. In invasion they will prioritize the objectives based on the information the OPCOM responsible for it has or they will place it at the bottom of their list if it is way down there. On occupation they will get around to covering it WHEN it falls into the list of objectives based on the information you entered.
@SpyderBlack723 so I was playing around with ALiVE ORBAT creator today and I saw a few things that I don't remember from the past...Full Faction Export w/ pictures and those things. I am guessing those are new to the ORBAT creator and do they function the same way when you want to past your faction into the autogen.hpp and get the faction into your pbo?
I am not sure @Hova I have been out of town since Friday and haven't touched base with my server dudes. I did see a mention in our Discord chat about one of the modules being messed up but I think they still had to do something else or the server itself was messed up. I posted on the ALiVE Discord also. Recommend you post something in there as well. I did tag some of the dev team here so maybe they can comment here also.
Just found the mention that one of our guys posted in our Discord..."Found it, the mil module was causing the issue."
Just discovered this same issue on our Milsim server as well.
@Tupolov @Friznit @marceldev89 have you guys seen this happening? I can provide mission file and modlist if you need it. Until today the mission worked correctly and didn't have any game breaking issues with the ALiVE systems.
Here is a link to our RPT file that I posted in the ALiVE Discord.
Here is the mission file:
https://drive.google.com/open?id=1HfaMTVT09HYZXveaPR3CCgtaEdy2gPS1
@AngusDLX I have found with MACC controlled aircraft that if you put in a vehicle respawn and place down empty vehicles with AI pilots then the appropriate actions will take place. MACC is not an automatic function to determine which aircraft is the correct one for the job in many cases.
@YonV if you are looking for something along those lines we already run something similar. If you are interested in seeing how we do it drop me a message and we can talk about what we do. I do have a few questions about using AWS as the server host. It sounds like a good thing to have but I haven't tried it yet.
Suggest you look at the Tasu Force Radio Beta version instead of the standard one. It's a much easier installation for the add-on to TS3 and it adds functional items like a long range radio tower and better radio settings. Also works in CBA settings super easy without dropping in modules.
By ticking the check you sent it back to original and not the way you wanted from what I can tell. That's not a bug.