narrowsoul

Member

Last active 6 years ago

  1. 7 years ago
    Sun Mar 26 20:10:10 2017
    narrowsoul posted in Making a Group Fight.

    Excellent, glad to know it was something I was doing wrong that I could fix!

    And yeah, I'm not so sure you need to sync Zeus either, but I still do it out of habit and it helps me keep track of which unit the module is associated with, especially with missions that have multiple Zeuses.

    Thanks again, I had started to abandon my idea of a workshop mission but now I'm going to go back and do what I had planned.

  2. Sat Mar 25 17:20:32 2017
    narrowsoul started the conversation Hurr my CAS doesn't work.

    I know you guys get one of these a day basically, but I couldn't find anyone with this exact problem; instead of having issues getting my plane to move (or rather, I'm aware you have to try placing it in a million different spots), the RHS A-10 simply won't go above a really low speed. He makes the whole track that you would to take off, but never kicks up speed and sort of taxis all the way down the runway and starts taxiing into the grass off the end. It's actually pretty funny until the frustration takes over.

    Any ideas?

  3. Sat Mar 25 17:13:40 2017
    narrowsoul posted in Making a Group Fight.

    I don't think I've tried syncing some and adding some by AI placement at the same time, at least not on the same side. I synced several groups to the AI module and after 4 groups were synced they quit moving around.

  4. Sat Mar 25 03:11:03 2017
    narrowsoul posted in Making a Group Fight.

    I should have mentioned it was actually ALiVE/CBA/CUP Terrains and Maps because I wanted to place the TAORs in roughly the same place on Takistan.

    https://drive.google.com/open?id=0B3qy6tOzwzmZSy1VN1Y4YllrVnM

    As far as waiting on orders, I've definitely given them time to propagate orders; on this vanilla mission I sat for a good 5 minutes making sure nothing happened and nothing did.

    When you check on the Operations page, the group does seem to have a waypoint line extending southeast as I mentioned before, but they aren't acting on it.

  5. Sat Mar 25 00:42:58 2017
    narrowsoul posted in Making a Group Fight.

    Typo; I had been syncing them to the Virtual AI module. Good call though, that would have been fucked if that were the problem this whole time lol.

  6. Fri Mar 24 23:07:28 2017
    narrowsoul posted in Making a Group Fight.

    Fuggin fug. Couldn't even get it to work with just ALiVE and CBA, they just stand there like morons as soon as I sync 4 BLUFOR groups to the commander.

    I'm just gonna go with some manual waypoints, or maybe setting a placement module in the area of the player and they can just follow some random motorized group if they want. I'll report back with how that goes as well.

  7. Fri Mar 24 19:21:24 2017
    narrowsoul posted in Making a Group Fight.

    Wait a second... Should I be making my Marine commander asymmetric as well? I had the Marine commander as invasion, and the insurgent as asymmetric. I did try setting the insurgent commander to occupation instead of asymmetric but that didn't seem to help.

  8. Fri Mar 24 17:16:30 2017
    narrowsoul posted in Making a Group Fight.

    Hmm, hopped over to the Project OPFOR bistudio forum topic and someone has reported a module error with 64 bit, which I had seen myself but just brushed off before. Maybe that's the issue. Definitely going to try rebuilding without Project OPFOR, although that's really gonna limit my insurgent possibilities. Will report back.

  9. Fri Mar 24 17:12:23 2017
    narrowsoul posted in Making a Group Fight.

    When I get home I'll post a screenshot of the operations view, one or two of the groups to the north seem to have a patrol set of waypoints, but then the group I want to go whoop ass has a waypoint line extending like a couple hundred meters southwest, as well as a couple of the other groups, which they don't act on at all.

    They spawn in, the trucks that are in the group back up and turn just a bit, and then they just stand there in a big V formation, with the leader not giving any orders at all.

    It even happened when I spawned in some ANA dudes down in the south that were synced to a different commander than my Marine commander.

    I will remove some mods, I had planned on culling the mod list down for a suitable release on the Workshop anyway. Really hoping I don't have to get rid of Project Opfor but we'll see.

  10. Fri Mar 24 02:37:24 2017
    narrowsoul posted in Making a Group Fight.

    Correction, when I sync any more than three other AI groups is when they just sit there like bumps on a log. Really odd, it's almost like the AI commander doesn't tend to more than four groups at a time? I have his max simultaneous attacks set to 15.

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