Corsa1r

Member

Last active 9 years ago

  1. 9 years ago
    Thu Jul 23 23:38:27 2015
    Corsa1r posted in How do I unsync modules?.

    I know this was driving me nuts for a couple days until I found they were actually 'grouped' with a light blue line and not 'synced' with the darker blue line. Hit f2 or select groups, and then drag the line off into space.

  2. Thu Jul 23 19:12:21 2015

    Okay so all vanilla, With only ALiVE, CBA, and Clafghan running, NATO/CSAT, it seemed to work fine, at least for the short time I tested it. Now for the grueling process of finding the mod that isn't playing well. Since I'm only using Massi's UK Special Forces, CAF Aggressors, and some weapon arsenal mods for the mission, I wonder if The UK Spec guys aren't fully compatible with ALiVE? I can't imagine what else it would be. I do have a fastrope script attached to choppers (zealot's), I wonder if I should pull that and see if it changes anything.

    EDIT: It WAS the fastrope script from zealot that seemed to be causing it, it was the only thing that directly affected choppers. After I pulled it from my mission directory, I went to be inserted, we came under heavy fire, they fired back as I set ROE to, dropped me off, I told pilot to RTB, and they were off, directly to base, where they gave the sitrep when they landed and arrived. I'll continue to test this and make sure it is, in fact, the script.

  3. Thu Jul 23 17:05:31 2015

    Thanks, I will check on all this. Quick question, what is the difference between syncing modules and 'grouping' them? Or does grouping not do anything to alive modules?

  4. Thu Jul 23 16:19:45 2015

    If I tell him to land with engine off at base manually, he usually will go, and then when I ask for a sitrep after he lands, he says he's at base in that case as well. But yeah, RTB won't work if we come across hostiles it seems.

  5. Thu Jul 23 16:01:49 2015

    Thanks, Spyder. I just booted up and previewed the mission without MCC enabled and it acted the same way. Would I for some reason need to start building the mission from scratch due to MCC being active when I first made it or are its assets not integrated into it? Sorry, I don't know much about these things. I will tell him to RTB and last time after he inserted me, he landed right next to me and said he was at base. Then spun up again and milled around the area, firing on nearby enemies.

  6. Thu Jul 23 15:14:30 2015

    Besides ALiVE, AllinArma Standalone, Arma3 MapPack, Caf Aggressors, Mission Control Center Sandbox, R3f Weapons, Most of Massi's unit and weapon packs, RHS Escalation, TRYK's Uniforms, Swedish Forces, French Forces, Joint Rails, Community Upgrade Project, couple other small arms weapon mods.

  7. Thu Jul 23 00:45:41 2015
    Corsa1r started the conversation Problem With Transport in Combat Support.

    So I am still fairly new to ALiVE and its systems, but earlier I got the Transport module synced up with the Combat Support Module and had a Ghosthawk spawn in on a military base for an insurgency mission I made on Clafghan. He's on the helipad and all the commands seem to work fine until there is any kind of contact or engagement with the opfor while he's doing a mission.

    For example, I'll jump in at the base and tell him to insert me at a specific location. If at any point during the trek we make contact with enemies, before or after I am inserted (using zealot's fastrope script), I will tell him to RTB, he confirms he will, then mills around until he's shot down or he will land 4.5 km from the base and say he's at 'base.' Seems to happen whether I have his ROE to fire or not.

    What am I missing here? Thanks.

  8. Mon Jul 13 21:26:00 2015

    Well, I did eventually find that I can't simply right click the tablet like any other item to get it into my inventory, I have to actually drag it, and in addition, any 'R3F'-related French mods as well as 'French Intervention Forces' will somehow bug the tablet so it can't be placed in your regular inventory.

  9. Mon Jul 13 18:14:01 2015

    Thanks. I finally got it to work after going to 'configure addons' in the controls menu rather than 'custom key 20' in the main arma controls. Is everyone else only able to get the tablet into their inventory if they have a backpack? I find that sorta silly, I can't put it anywhere else? (uniform/vest, etc)

  10. Mon Jul 13 06:50:26 2015
    Corsa1r started the conversation Combat Support Interface Doesn't Work At All.

    Hello, after a year-long break from Arma 3 and ALiVE, I've reinstalled everything and am attempting to just try the 'showcases' that have been added. Immediately on starting the Quick Start Showcase, I can't pull one of the combat tablets out of the support box unless I spawn in a backpack to put it in (looks like it doesn't recognize it as an item or?) and with a laser designator equipped and the tablet in my backpack, using the assigned key for action '20' does absolutely nothing.

    I tried running only CBA and ALiVE to sort potential mod conflicts and have the latest versions of both. Was there an Arma update that borked everything? Why isn't this very simple thing working? Is anyone else having the issue?

    Thanks.

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