Z

zbshadow

Member

Last active 7 years ago

  1. 7 years ago
    Sat Apr 2 07:38:49 2016
    Z zbshadow posted in Few trivial questions(SOLVED).

    @SpyderBlack723 I'm assuming he meant the issue with AI not responding well to player contact, and he fixed it by using ASR.

  2. Sat Apr 2 07:37:58 2016

    is this by chance on NFO servers?

  3. Fri Apr 1 02:17:12 2016
    Z zbshadow posted in Few trivial questions(SOLVED).

    @SavageCDN fixed it.

  4. Fri Apr 1 02:15:54 2016
    Z zbshadow posted in IED Damage (SOLVED).

    Sorry didnt get the chance to test it today, will report back when I get time tomorrow.

  5. Thu Mar 31 11:32:29 2016
    Z zbshadow posted in IED Damage (SOLVED).

    Sorry wanted to add to this, just encountered a suicide bomber and I walked up to him, arrested, searched, and even tried to ace interact with him but he wouldnt blow up. He did blow up when I shot him but wouldnt go off before then. I noticed that when trying to search him that it tossed me a script error involving EODs. Maybe just an issue between EODs and ALiVE.

  6. Thu Mar 31 11:10:21 2016
    Z zbshadow posted in Few trivial questions(SOLVED).

    Thank you for your reply.

    In response to the second point I am not using any AI blue forces. All the blue forces will be players. I am trying to find a method to make the Opfore more aware of our existence. They seem to be clueless that we are on the map at all. Even when engaging them it appears at times I can blow something up 300m away from them and they just keep walking like it was nothing.

  7. Thu Mar 31 11:02:13 2016
    Z zbshadow posted in IED Damage (SOLVED).

    Was just a suggestion, either way we tested on a dozen IEDs and when we walk up who ever sets it off takes the damage and I only ever heard the explosion of the ied itself a few times. I noticed I was also not seeing it about half the time.

    It is worth noting I am running EODs but am not using the EODs IEDs with alive currently.

  8. Thu Mar 31 02:38:49 2016
    Z zbshadow posted in AI spawning in turrets.

    Leighs opfor uses RHS as a base, or at least it did in the past, I really doubt that has changed.

  9. Thu Mar 31 02:37:02 2016
    Z zbshadow started the conversation Few trivial questions(SOLVED).

    I am less confident with some of the ALiVE modules and my understanding of them so anyone who can help clarify would be greatly appreciated.

    With the placement modules and AI Commanders, is the forces focused where you place the module or where you place the commander. For example If I place a Module and the Commander in Syrta and then another placement module in kavala will the force be focused around the two placement modules then expand out or is it focused in Syrta because the ai commander is placed their.

    Another thing is with only having a opfor force they seem very unaware of my and my friends when we test the mission, do I need to sync the players to a module or place a bluefor commander? If I place a bluefor commander do I need to also place placement modules and set them to objective only? This is the one I am struggling to understand the most.

    Currently I have went simple to test some ideas so I have an AI commander set to asymmetric that is then synced to a CQB module, civilian placement, and military placement. I then have an Civilian placement, and Civilian populace module. The AI seems very unaware, and unreacting to our existance. They react when confronted but thats it. In the future I am going to add some placement modules and remove some taors in order to tweak the mission to a story but I wanna make sure I am understaning the above things fully before I move on to the more advanced.

    Thank you for any help and thank you for everyone time in the ALiVE development, this mod is extremely entertaining and exciting.

  10. Thu Mar 31 02:22:31 2016

    I have noticed NFO and ALiVE do not seem to want to cooperate from my research.

    I deleted the Data module and everything worked fine. I have not registered the server on the warroom yet and that could have been the problem. Persistance was turned off on everything at the time just the data module was down.

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