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Last active 3 years ago
Alright, thanks for the reply! Im decent with scripting so I will investigate and see if I manage to get it to work.
Hello, quick question here.
Does Alive work with the sector control modules? As in, even when the units are virtual.
Thanks!
Ok, so if i spawn in a couple of groups by script later and hand them over to the ai it will increase the "pop-cap". Will those squads later be reinforced/respawned by the logistics module if they get killed?
Also when i choose how many troops should be in a mil objective-module, will that force be randomly spread out over the entire taor, or will the specified force spawn for each objective found?
Lastly i wondered if i set it to objectives only and place my own groups(synced to the ai) will they group together, get reinforced and do all the normal things the ai do? And once killed will it only be those units that come in or may the ai order something else?
Thanks again for all the help, right now i am unable to experiment but im getting ready for the weekend!
Thanks once again for the help, i now feel more confident using all the modules!
Another question popped up last night, if I place a objective with say 200 units, will that commander only ever have 200 units at maximum? Or can he get more as the game progresses and you take over bases and such?
If I were to make an invasion scenario it would be unfair to the invader if they are up agains many bases and only have a handful themselves, i think you understand what im trying to say :)
Thanks for the detailed answers Friznit! I'm really excited to get my map up and running.
Regarding number 6, where they shoot me even if I'm the same faction. I am not using any mods apart from Alive and CBA, tested it on both stratis and altis. My first thought was that the AI blamed me somehow for the death of air units spawning inside each other and exploding at mission start, but I experienced the same behavior when I decreased the number of units.
Will double check tomorrow and post a log if it happens again =)
Edit: also about the CQB module, will the ambient forces respawn if I leave the town, or maybe even while I'm in it? Or will it be empty once they are all shot?
Hello,
I recently discovered this mod and it looks really cool, however I have some questions about how to set it up correctly. (even after reading up on the wiki)
1, Does the actual placement of modules like objectives and CQB matter, or is it only the TAOR that do?
2, When I place the mil objectives module I can see nice circles of different sizes in the debug mode to show the base, but when I do the same with a civ module I only get large rectangles (the same size) independent of how big the settlement is. some of the large towns have several squares. I'm sure it is working as intended, but it would be nice with a bit more info.
3, Does the AI only have the units you give it at start, or can you make them respawn? I found the logistics module that seems to do what I want, so I guess it works if i give it an unlimited force pool?
4, Will the CQB module drain forces from the AI and will they come to reinforce the town if they drop to low?
5, Is it possible to "beat" the AI, like take all their fortifications and use that to trigger the end?
6, When I spawn BLU_F units they fire upon me even if I'm NATO, same happens with opfor, how do I prevent this?
7, The custom map Bornholm gets stuck in loading when using Alive, I guess this is an issue with the map but it is listed under supported maps.
Thank you for taking the time to read my questions!