G

GhostNI

Member

Last active 8 years ago

  1. 9 years ago
    Fri Feb 19 10:04:13 2016
    G GhostNI posted in Favorite Unit Packs.

    @AUTigerGrad mas_rus_spet...leave the hd off

    And this will spawn vehicles with 80s Soviet in vehicles with NO modern infantry? I dont want the modern Russian infantry spawning but i need some armour and helis for my 80s grunts.

  2. Fri Feb 19 00:41:59 2016
    G GhostNI posted in Favorite Unit Packs.

    @AUTigerGrad Don't sync the vehicle to the commander module. Put the vehicles faction name in that.

    Sync it only to the AI module.

    Ok im using 80s soviets from Massi's Russian Pack but "mas_rus_spet_hd" only spawns UAZ and URAL vics.
    How do I get a faction name for all russian vics and where exactly do I add it? In the same place I have "mas_rus_spet_hd"?
    Thanks

  3. Thu Feb 18 18:57:58 2016

    What is this aliveserver.so file? Do i need it? My dedi server wont accept it when i try to install it?
    Thanks

  4. Wed Feb 17 13:10:36 2016
    G GhostNI posted in Favorite Unit Packs.

    Wait wait, go back a few posts here, Did i see that we can add custom vehicles to an ALiVE faction that will spawn in by AI commander to be used for taking objectives? I need this. Show me :)

    All this time I have just placed it in 2d editor and synced to Commander but they just stay around the area I placed them.

  5. Fri Feb 12 12:32:52 2016

    Any plans to have this fix spawn in rhs weapon crates instead of the vanilla ones?

  6. Sat Feb 6 19:21:01 2016

    Does this replace the logistic support ghosthawk, hemmt and static weapons with RHS ones?
    Does it automatically spawn American supports for blufor and Russian stuff for opfor or do we need to edit stuff in the sqf?
    Don't think I've got it working.

  7. Tue Feb 2 02:23:13 2016

    What would i edit it the staticdata.sqf if im using usmc desert?

  8. Sat Dec 26 15:47:49 2015

    Massi has a new middle eastern warfare pack out. It's pretty good and updated to new bi additions and works will th ALiVE like all his other unit add-on packs.

  9. Fri Dec 18 11:30:54 2015
    G GhostNI started the conversation Alive spawned groups.

    How is the size of group determined when being spawned by ALiVE?
    Is it in my the configs of the unit pack or does ALiVE pick how many men to assign to a group?

    Mostly I'm asking because for insurgents I would rather it was 2 or 4 man cells instead of 8-10 man groups. I just don't want 8-10 Taliban in a wedge formation when they should be in smaller groups hiding etc.
    Thanks

    Ps is it easier if I just place my 2 or 4 man groups down manually and let ALiVE profile them?
    An option in the AI commander module or custom obj module settings would be nice to ask what size teams you want maximum etc :)

  10. Thu Dec 17 11:13:15 2015
    G GhostNI posted in Napalm script..

    I'll give it a go and see how it goes. Thanks

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