Member
Last active 9 years ago
Ok so the Open menu works after downloading the latest CBA. Thanks :D
Thank you but I remember never seeing "Open Menu" under configure addons' Alive section menu as I went through all the options there. I will try tonight again. And I am pretty sure I am running the latest CBA.
Just the way I like it. Short, simple and easy to understand. :D
Thanks mate.
By the way, you might wanna help me in the 3rd thread from the forums list named "Tasks/Objectives no more?". NO replies yet. Thanks. It has to do with C2ISTAR, and Admin Actions and why & how to use laser designator.
You have set both AI commanders to "Occupation". Try changing one to "Invasion". What that will do is order that faction's units to advance. :)
Hope this helps.
Yes I do have a good 20-30 mods running. But no AI enhancements that I can be sure. Can you share common types of mods which may interfere?
Thanks guys. Litttleeeeeee help needed:
1. I see options like "Item required to activate" and it has "Laser Designator" in it. Even in C2ISTAR. If i equip the laser designator then how to open C2ISTAR tablet? I am confused why is the designator needed?
2. Oh and I am unable to open admin actions now even by assigning to custom key 20. And in "Config Addons" under Control settings also doenst have the admin actions setting in Alive list. Any workarounds?
I am not at all new to Alive but yes 2 days back, I tried Alive after about 2-3 of its updates. So maybe I missed something in the changelog?
Anyway so I have just 1 marker to cover the entire map "m1", and I am throwing 4 basic modules on Thirsk map (not the snow version) to quickly populate it with Nato in towns. I use:
Alive (Required)
Virtual AI system
AI Commander (Nato, set to Occupation)
Military placement Civ obj (throughout m1)
Military placement Mil obj (throughout m1)
And syncing the 2 placement modules with AI Commander.
I am the sole Opfor unit playing the "Clear the island" mission. So, whats happening is the moment the mission starts, the enemy units head towards me as if that "findpos player" thing is detecting me. Literally, "everything" rushes towards me. What am I doing wrong? This hasnt happened before. How are they aware of my presence even in a remote corner of the island?
I need to play this mission tonight after going back from office. So a quick reply would be greatly appreciated :D
Thank you.
I am using ALIVE since its naive days. Previously, when you put down your side's opcom he would issue orders to even the player. But now, those functions are gone? The AI are automatically ordered by the Opcom. No tasks for the player unit? Or am I missing something?
Thank you.
@Friznit Or filter out the small / low priority objectives in the Placement modules
Such simple workarounds make your day ! :)
@Riley If you are experiencing loading lag (like when the virtualized units are spawning in) then yes, its your hardware. To be specific it is more your HardDrive than anything. 5400 rpm is quite slow for what the mod/game is trying to do. I could go into detail if you wish, but it seems you would like a possible solution more.
That being said, try lowering the max amount of units spawned in at one time. I believe the default is 50, try lowering it to 35 or maybe 25 to see if you gain any performance increase.
Thank you Riley. Will try it mate. :)
Yeah Ive set it to 50. But now I have added an extra TAOR marker per faction to distribute units.
The issue with alive was more pronounced when I was using Iceman's LVR. The vehicles with the respawn init seemed to respawn over one another causing massive pile ups after delay time.
Can you please tell me the correct way to use the virtual ai system module? What to sync it with? Maybe im using it wrong in the first place. Thanks