Member
Last active 3 years ago
This is great! Thank You so much :)
What is password please?
Ok! I
It is AUTigerGrad's mission " Royal Marines Kunduz".
Have added added both to mission.
All modules have persistence on, but only player location seems to persist on server restart.
Vehicles, Loadout and Squad default back to base.
Just using respawnOnStart = -1 will take you to mission failed and back to the lobby on death.
Or do you use it with respawn = "BASE" ?
Is there a way to make vehicle location persist once saved and restarted?
Do I have to remove vehicle from respawn in editor or add a line.
This could get confusing. So if vehicle is destroyed respawn at base, but if vehicle is fine stay with player after save.
Have added respawnonstart = -1 to mission and respawn = "BASE".
Player stays in last position, but vehicle always gets respawned back to base.
If I remove respawn = "BASE" and use just respawnonstart = -1..... when I die get the Failed mission and goes back to lobby.
I do.. to get the creation factory working.
Also I use same default mods.
When I loaded your mission it gives me bin/cfg.kunduz error. Console freaks out reading from bank and mission loads right to end a goes back to lobby.
From Armaholic R3FLOG
Installation:
Add this line in your "init.sqf" :
execVM "R3F_LOG\init.sqf";
The line must NOT be copied in a conditional block, like "if (isServer)". It must be placed outside of all sub-sections of code or condition.
Add this line in your "description.ext", outside of all braces block "{ ... }" :
#include "R3F_LOG\desc_include.h"
You can check the Full documentation pdf for more info about installation and usage of this script.
Anyway I got it working.
Just wanted to thank you for all your help :)
What mods did you run while editing the mission?
you don't use..... #include "R3F_LOG\desc_include.h" in description.ext
also.... execVM "R3F_LOG\init.sqf"; in init.sqf
I am using allinarmaterrainpack ( Full ) and Kunduz Afghanistan map.