P

poweredbypot

Member

Last active 3 years ago

  1. 8 years ago
    Sat Apr 16 00:33:51 2016
    P poweredbypot started the conversation Where to put this script?.

    Hey guys, I'm cobbling together a bunch of crap with ALiVE as the glue, but patrols including AA/AT soldiers are making it nearly impossible for a player to cover any in a vehicle without being taken down. I wrote a little script that I think will address the issue, but I am not sure where to put it to make sure it applies to all ALiVE units AFTER they have been spawned so that I don't need to have the script run every 30 seconds or something.

    {  if (side _x == Guer) then 
    	{  
    	_x removeWeaponGlobal "launch_I_Titan_F";
    	_x removeWeaponGlobal "launch_I_Titan_short_F";
    	_x removeWeaponGlobal "launch_RPG32_F";
    	_x removeWeaponGlobal "launch_NLAW_F";
    	}  
    } ForEach allUnits;
  2. Fri Mar 25 17:45:54 2016
    P poweredbypot posted in CUP - Chernarus compatibility.

    OK, I just made a new test mission on chernarus with the bare minimum sectors and objectives and the issues is still there. This time around not a single thing was copy/pasted so there must be something else at work here.

  3. Fri Mar 25 16:50:27 2016
    P poweredbypot posted in CUP - Chernarus compatibility.

    oh, that is entirely possibly my problem, thanks guys!!

    edit: Soooo, the only editor placed units I have are 12 indivudiuals occupying playable slots, Everything else is placed by ALiVE. I tried all the editor tricks to snap them to terrain and orient with ground level, but they still like to do the dirt backstroke, and ALiVE patrols in the distance can be seen a hundred yards in the air not far away.

    http://steamcommunity.com/sharedfiles/filedetails/?id=652475213
    You can clearly see the moonwalkers on the left, but the guys in the ground on the right are stuttering too fast for the picture to show.

    I am only using CBA, ALiVE, Warlords, and CUP Terrains. The same setup works fine on Altis/Stratis, I'm havent tried any other CUP maps yet but I guess I will while I wait for some insight if anyone has any to offer.

  4. Fri Mar 25 06:28:34 2016
    P poweredbypot started the conversation CUP - Chernarus compatibility.

    I could have sworn I saw a post where someone mentioned they were using CUP maps with no issues, but I just spent half a day setting one up from scratch on Chernarus and when I entered the game everyone was moon-walking or swimming in the earth. Did I do something wrong or is this a known incompatibility?

  5. Mon Nov 23 15:30:12 2015
    P poweredbypot joined the forum.