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Shadow60_66

Member

Last active 5 years ago

  1. 6 years ago
    Sun Aug 6 08:37:41 2017
    S Shadow60_66 posted in Vehicles falling from the sky.

    I'm also having an issue where vehicles fall out of the sky and spawn on roofs in Takistan.

    -image-

    (Also included is an interestingly spawned HMG that killed me...)

  2. Fri Aug 4 16:28:58 2017
    S Shadow60_66 posted in IED threat level .

    @Tupolov
    I've been running around doing an insurgency mission for a couple days now and have yet to see an IED. All the modules are set up correctly, I just haven't been near their commander module so maybe it's all concentrated there?

  3. Thu Aug 3 06:39:34 2017
    S Shadow60_66 posted in Good FPS Jungle, African themed maps?.

    @HeroesandvillainsOS Is this true? Hmm.. that's pretty much the only reason I didn't make a mission on Tanoa but if it works I'll give it a try.

  4. Tue Aug 1 09:08:09 2017
    S Shadow60_66 posted in Questions Regarding Insurgency.

    Oh I just realized something, I think it's my squad's presence there that made the civs hostile because as soon as I left the area hostility dropped by a large amount.

  5. Tue Aug 1 08:43:51 2017
    S Shadow60_66 started the conversation Questions Regarding Insurgency.

    Hello again, back with a few questions regarding insurgency missions.

    1) Do I need to manually add technicals for the LOP_ISTS faction as they have technical groups but I've never seen any spawn in asymmetric mode.

    2) What does one do once you've detained and arrested an insurgent who's blending in with the population?

    3) Finally how does one manage the hostility levels, I sort of understand what the wiki is telling me but what are the proper ways to deal with civilian hostility? I've never seen it lowered.. (Hell I've seen it increase after I blew up a recruitment center.)

    In regards to my BLUFOR commander is there anyway to stop it from going straight for the center of the map because of high priority objectives? I'd prefer if the commander would target nearest settlements and slowly make a sweep of the map instead of running deep into enemy territory to get to "high priority" towns.

    Thanks for giving me almost over a year of awesome missions by the way!

  6. 7 years ago
    Mon Sep 5 08:36:55 2016
    S Shadow60_66 posted in Invasion vs Invasion Commanders.

    (I feel dumb) I found out why my blufor commander wasn't defending the airfield.. I had so many modules clustered and synced together that I failed to notice the mil placement module wasn't synced to it's commander.. It spawned units but they didn't know there was an objective there to defend..

  7. Sat Sep 3 08:51:09 2016
    S Shadow60_66 posted in Invasion vs Invasion Commanders.

    Tried occupation, they use less groups (Which is better) but they're still sending a large chunk of their force to a single objective. The high priority HQ must be the reason, I'm just going to make sure they don't know about each other's bases which should solve my problem.

  8. Sat Sep 3 03:39:48 2016
    S Shadow60_66 posted in Invasion vs Invasion Commanders.

    Ahh thanks that never occurred to me, I might also make the airfields a separate placement module since the AI seems to zerg for each other's airfield.. Not how I want the war to play out. I'll give Occupation commanders a try and if it's not the results I'm looking for Occ vs Invas will work well enough.

  9. Sat Sep 3 00:18:02 2016
    S Shadow60_66 posted in Invasion vs Invasion Commanders.

    Lol..... I just noticed after posting this I didn't have the military logistics of the blufor synced to the commander.. Maybe that's why he left holes in his defenses..

  10. Sat Sep 3 00:16:59 2016
    S Shadow60_66 started the conversation Invasion vs Invasion Commanders.

    This seems like a basic question but how well do Invasion vs Invasion commander fights go? I'm currently doing a warfare-like mission where US Army controls all of southern Takistan and the Russians control the north split down the middle. I've had some real fun battles with this as both sides have 400 units (Active limiter is a frame rate saver) but I've seen some issues. The Ai commanders are so focused on the attack that once each side punches a hole through the frontline it just ends up as a bunch of troops in enemy territory with very little being done about it.

    Has anyone ever done long term invasion on invasion commanders and do they eventually try to retake what they lose or will they just keep doing a blitzkrieg to the enemy base until one losses it's airport?

    If anything I'll just switch the Russians to occupation but that kind of defeats the point of my mission.

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