Member
Last active 8 years ago
Hello.
I ask this there because loading, saving and resuming tests missions to see how this behave is really hours intensive.
So from what i have read and tried these will persist and be saved:
Mission time.
Vehicle used by any player.
Player gear, loadouts.
The ALIVE profiles.
Any hand placed or spawned AI synchronized to the Virtual AI System.
The hand placed or spawned empty Vehicles and statics synchronized to the Virtual AI System.
Things that wont be persistent or will reset:
Triggers and so the user made tasks states.
Effects and events without conditions.
Hand placed or spawned AI, empty Vehicles and statics without being synchronized.
Objects that can't be synchronized (APERS mines, ammo crates, a water bottle...).
Is this right?
I would like to make my opfor mortar fire at x position and i wonder if i can fire a virtualized mortar, i guess no. Then if i do place a mortar in the editor it will always be respawned and will run the fire script even when players destroyed it in the previous mission?
I have so many questions. I hope it dot not annoy too much.
I got it to work. First i logged admin and left as admin after saving, then relogged as admin.
Thank you everybody !
Gear does not load yes, i drop my rifle everytime and it comes back when i do spawn.
But i just noticed if i do "player save", "exit", then comeback without shutting down the server: it does works.
Yes the other stuff seems to be there, just the inventory and spawn location is reset. But well, ALIVE AI persistence seems to be there so i'am rather happy.
But i guess i cannot use time condition triggers. So if i put some AI and tell them to patrol when the player is close.
This will work? The AI wont respawn at mission restart after i killed them ?
If i use a trigger to spawn the AI when the player come close then making him patrol, the AI will spawn at every mission start, right?
Thank you for the help anyway.!
This is my player options:
player options
The ALIVE data:
ALIVE data
And my spawn:
spawn
Vehicles persistence, time, ALIVE AI does work. But i always respawn into the spawn fully loaded. Maybe it is only me. I'll try with my friends next time when they can play.
Does not work, only the Vehicle i used seems to stay. Inventory, tasks does not load. The war room told me where i left my vehicle and when, but i still spawn in the base fully loaded. Time 4:17 in game when the mission started it was 4:05.
Maybe i misunderstood the mod with my bad enligsh knowledge. Hand placed tasks wont work, only ALIVE tasks will? Does the hand placed AI work? Or only virtualized will be saved ? Next time i'll try to completely remove some AI group with zeus or whatnot to see if they are still there after reboot.
Thank you, i'll check this.
Before doing i did try again and Persistence is working a bit. Only the vehicles i moved around seems to stay, everything else does reset.
I have linked (f5 in the old editor) the player data to the alive data, like it is said in the wiki. It this the good way?
Yes it does, it return me back into the slot selection. But if i do quit and launch again, it restart the whole mission.
Anyway, for example the website told me to find : /@ALiVEServer/aliveplugin_DATESTAMP.log but i can't find where it is. Is this related to the problem?
Hello, i did follow the TADST and ALIVE war room instructions about setting up a server.
I can join fine, i can see stats on the website, kills and missions played. I think it is saving when i do press save and exit (?).
However, i searched the wiki and the forums and did not find it out: How i do resume any mission?
It does talk about .pbo names and some .rpt files from the @AliveServer. I am not sure to understand what to do.
Is there a button i should press or some file i should grab from the website?
Alright. Yes i did blacklist indeed.