dev614

Member

Last active 6 years ago

  1. 8 years ago
    Thu Mar 16 02:56:27 2017
    dev614 started the conversation Logistics Issue.

    My logistics force pool always reads "Current force pool: WAITING", and logistics usually take a good amount of time to arrive. Convoys don't even leave, though I can confirm that the convoy units spawn and get inside the vehicle at the insertion point, they don't head out. I have a slew of mods loaded, so it may have something to do with that. I'm going to try and clean up some stuff and see what happens, but I was hoping somebody might have had a similar experience and could provide insight.

  2. Thu Mar 16 02:34:29 2017
    dev614 posted in Civilian Hostility.

    The only infrastructure buildings I see for Takistan seem to be gas stations. Is that correct? So gas stations would be the only target for insurgent sabotage? Is there a way to place a building in the editor and somehow mark it as civilian infrastructure for ALiVE to use? Sorry for bombarding you with questions, you've been plenty of help. :)

  3. Thu Mar 16 00:39:52 2017
    dev614 posted in Civilian Hostility.

    Also, how does one identify civilian infrastructure on the map? Like factories, power stations, etc.

  4. Thu Mar 16 00:38:17 2017
    dev614 posted in Civilian Hostility.

    Is there a way to fire off "[getPos player, [side player], -20] call ALIVE_fnc_updateSectorHostility;" upon completing a C2ISTAR created task?

  5. Wed Mar 15 21:42:22 2017
    dev614 posted in Any TRACE persistance yet?.

    I've been doing the same thing! But good to know there's a ticket open for it. I'd love to see this incorporated, but it definitely isn't a huge deal though. Thanks for the response!

  6. Wed Mar 15 21:40:46 2017
    dev614 started the conversation Civilian Hostility.

    How does civilian hostility levels work? I know they influence the rate at which they join an insurgency and if they'll give you information and whatnot, but how exactly do I lower hostility levels?

    It would be amazing if there were "hearts and minds" type tasks you could complete like bringing supplies to a village or healing/medevacing wounded villagers. Or you could have civilian-assigned tasks such as rescuing a kidnapped relative or villager or clearing a certain compound/area where civilians have been displaced by insurgents. Each of these tasks could lower civilian hostility in whichever sector the task was assigned in, or just lower the overall civilian hostility level after so many tasks were completed, etc.

  7. Wed Mar 15 18:21:21 2017
    dev614 started the conversation Any TRACE persistance yet?.

    Hey, I've just started getting back into ALiVE so I'm just trying to catch up. Is there a way to persist the TRACE sectors that have already been cleared? I thought I seen something in one of the ALiVE missions I tested from another member where his TRACE sectors looked a little different, so I was wondering if there was a 'workaround' script or something along those lines. If not, oh well! You guys are doing an amazing job with this mod, every time I come back to Arma you guys have brought something new to the table.

  8. Tue Mar 14 11:10:22 2017
    dev614 posted in AI combat reports?.

    Thanks Spyder!

  9. Sun Mar 12 19:13:49 2017
    dev614 posted in AI combat reports?.

    Sounds awesome, Spyder. Is there any way to allow intel among two sides? I want to share intel with an INDEP faction, so I can see their units/enemy spotting in the intel section without showing the OPFOR intel.

  10. Sat Mar 11 02:08:29 2017
    dev614 posted in AI combat reports?.

    You both are beautiful people. Thank you.

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