U

uk_apollo

Member

Last active 3 years ago

  1. 8 years ago
    Sun Mar 13 23:37:42 2016
    U uk_apollo posted in Server freezes (Fixed!).

    Do you have any idea on a timescale for the freeze-fix release please?

  2. Mon Feb 22 19:18:57 2016
    U uk_apollo posted in Server freezes (Fixed!).

    @SavageCDN - private message sent, sorry for delay
    @JerkinMerkin - yes, we are running cba 2.3.0 and have had freezes on some missions

  3. Sat Feb 20 01:49:51 2016
    U uk_apollo posted in Server freezes (Fixed!).

    A3 1.56
    @cba_a3 v2.3.0
    Yes to cqb module.

    One of our public server Alive missions repeatedly fails with freezes so we stopped running it for now.

    With the same modset (incl. @alive, @ace3, @rhs_afrf3) another Alive mission has worked fine all day and was up for 28 hours.

    https://www.gametracker.com/server_info/144.76.162.200:2362/
    Around 25-30 players this evening.

    I don't envy you folks trying to sort this problem out!

  4. Fri Feb 19 12:30:17 2016
    U uk_apollo posted in Server freezes (Fixed!).

    First I'm going to say what a wonderful mod @alive is, and how it has been enjoyed by all of us at 3 Commando Brigade on every single one of our busy public server missions for well over a year. Awesome job, thanks!

    Unfortunately we have also been suffering with the "freezes" in this winter weather. Identical to all the reports you've previously had here. We do run a large modset so I won't bore you with rpt's as I know you need minimal mod installations to help find the solution. But I thought it worth reporting the issue to add to the data-set, especially as we have built up a lot of experience running Alive on 24/7 dedi servers catering for 20-40 players on most days of the year.

    Symptoms

    • players see others freeze in place or walking on the spot
    • vehicles rubber band
    • players will claim to be at the same place but not see each other
    • players may not be able to join in progress
    • red chains sometimes, but not always
    • desync = 0 in map/player info
    • suddenly occurs for all players, seemingly randomly from 5 minutes to 3 hours into a mission
    • server rpt huge, spammed with specific error messages (example below)
    • server reports very low on virtual memory (memory leak)

    Facts

    • it started happening sometime after the A3 v1.54 update and/or updates to @alive and @ace3 at that time. The same modset and same missions prior to that were stable.
    • the problem goes away if you remove @alive from a larger modset
    • it's still freezing with the Eden update
    • not all of our missions freeze: we have a number which use @alive/@ace3/@rhs_ amongst other mods, which appear to be 100% stable (10 hours+ up-time)

    Our conclusions so far

    • it's not related to spawn density (happens with minimal ai numbers spawned, even with all players still at base)
    • it's not player number related (has happened with just 2)
    • it's not related specifically to being in combat (has happened with all players in a blacklisted base)
    • it's probably not a specific @ace3 module setting, as all of our missions have identical parameters (ballistics etc); some work, others don't
    • it's probably not the 3rd party Opfor type selected in the @alive modules - server freezes with BIS AAF enemy too (although to be fair, RHS/Leights is still loaded in the modset, but not being used)
    • it doesn't appear to be related to a particular @alive module (such as C2Istar); I knocked it back to the bare minimum last night and still saw rpt spam; asymmetric or conventional warfare alike
    • it probably is a conflict between @alive and either @ace3 or @rhs_ (possibly @leights_opfor) apparent only since an update from about a month ago, in agreement with the consensus opinion here

    Server RPT sample
    17:39:30 WARNING: SuppressCache::Trace called with huge input. Function exited to prevent program stall inside. tBeg[-0.000000,165.000000,-0.818642]; tEnd[0.000000,0.574304,12276.468750]; ammoHit(1.745155); distance(0.000000)
    17:39:30 In last 500 miliseconds was lost another 2 these messages.
    17:39:49 Virtual memory total 4095 MB (4294836224 B)
    17:39:49 Virtual memory free 57 MB (59785216 B)
    17:39:49 Physical memory free 25890 MB (27147853824 B)
    17:39:49 Page file free 56668 MB (59421413376 B)
    17:39:49 Process working set 3530 MB (3701755904 B)
    17:39:49 Process page file used 3762 MB (3944747008 B)
    17:39:49 Longest free VM region: 3604480 B
    17:39:49 VM busy 4233289728 B (reserved 150560768 B, committed 4082728960 B, mapped 74436608 B), free 61546496 B
    17:39:49 Small mapped regions: 24, size 106496 B
    17:41:40 NetServer::finishDestroyPlayer(1970388062): DESTROY immediately after CREATE, both cancelled

    The WARNING message is spammed, thousands of times.

    www.3commandobrigade.com

  5. Fri Feb 19 11:56:33 2016
    U uk_apollo joined the forum.