Member
Last active 7 years ago
I have followed these steps on tutorial.
1. Open editor, Place headless client. Set it playable and give it variable name.
2. Set ALiVE(required) module's "ai distribution" as "headless client"
3. Save the mission and open server with headless client turned on (I used TASDT for this with local client IP adress).
Is there anything wrong with these steps?
ok I have followed instructions on some posts of the forum and I tested out my ALiVE mission file on dedicated server. But I couldn't be sure about AI distribution was handled by headless client.... so I ask here to ask how can i confirm that headless client is working.
by the way I found these on server logs..
ALiVE [m_24|41] Module ALiVE_sys_newsfeed INIT COMPLETE TIME: 0.000991821
ALIVE AI Distributor exiting, no headless clients [] or not server false
Thx a lot!!
You mean editing anything in mission.sqm will foil any saved game made before?
Hi all. These days I'm getting the ALiVE Mission up and running. But I'm planning to add some scripts (such as repair pad script) or headless client. If I edit mission.sqm a little bit without touching even a single ALiVE modules to add these things in to my game will it affects ALiVE persistency?
You're a savior of me and my group. I thought I have to play something like MCC generated mission again. Thank you!!
I couldn't fix my persistence problem (stuck at first massage of saving process "ALiVE Persistance - Saving Data - Please Wait" ) so I have enabled Data module's debug function.
After than somehow without any reason, I got through with the rest of saving process.... but I'm getting these weird debug Logs...
Like this
[2016-04-12 22:41:32] [debug] ### Pushing: {"_id":"56_TakistanALiVE7555-LOP_AM-entity_201","_rev":"2-7602e38ac35ff9dafb163d2e13b475c1","position":[5787.61962890625,8968.3203125,0],"profileID":"LOP_AM-entity_201","type":1,"side":2,"ranks":[2,1,1,0,0,0,0,0,0],"unitClasses":["LOP_AM_Infantry_TL","LOP_AM_Infantry_SL","LOP_AM_Infantry_Corpsman","LOP_AM_Infantry_AT","LOP_AM_Infantry_Rifleman","LOP_AM_Infantry_AR","LOP_AM_Infantry_GL","LOP_AM_Infantry_AR","LOP_AM_Infantry_GL"],"despawnPosition":[0,0],"hasSimulated":"false","activeCommands":[["ALIVE_fnc_garrison","spawn",[30,"false",[0,0,0]]]],"faction":"LOP_AM"}
[2016-04-12 22:41:32] [debug] ### Pushing: ......
ALiVE plugin logs.. after saving process has begun
http://pastebin.com/wQ9tDx66 - first part
http://pastebin.com/sA3FGjJP - when I'm getting debug logs talking about...
what's the meaning of "Pushing"?
Server.rpt logs.. with initial data loading and saving process included.
http://pastebin.com/eb06b0Xr
And I'm using Legit's OPFOR mod on my mission .pbo on Takistan map(TakistanAlive7555).
https://drive.google.com/open?id=0B0csZTFZZhQ2b01saGlUZUpyaGs
Wait... having problem with server.rpt 's size. Here's original file's google drive link.
this is new war room group adress
First log file I posted here was some how missing with correct server.rpt so I created new group and new server to get two of them.
http://pastebin.com/2iEuxysx
-this is alive log