R

Reddog

Member

Last active 6 years ago

  1. 7 years ago
    Fri May 6 21:55:12 2016

    Ah right. makes sense. I was trying to work out if they were IED's or something.

  2. Fri May 6 19:31:35 2016

    Oh and i got the debug running. I have black dots and green dots with "regular" next to them. What are they?

    I have a screen shot which ill post later.

  3. Fri May 6 19:28:21 2016

    Thanks. Im trying to set it up on my server, fo i need another install/license to run a dedi?

  4. Fri May 6 16:27:39 2016

    Perfect. Thanks @SpyderBlack723

    @HeroesandvillainsOS  i hadnt thought of using two of any module. Interesting.
    Tonights job is to debug and see what is happening and then fix anything thats not working. And then try and tackle getting a dedicated server running on my server box. Urgh.

  5. Fri May 6 16:01:57 2016

    Well if i manually put units down i guess i could get rid of the mil commander entirely for the Blu side? As i say, i only want players out in the field, although we do have some support, cas, mortars etc.

    Am I right in thinking that an IED module synced to a opcom will produce ieds at some point in the future, but an unsynced one will place immediately?

  6. Fri May 6 15:17:15 2016

    We have the mods fine. No drama there. What i meant by the question is whether ace, alive and the massi mods interact ok.

    I was in a rush to get the mission done so i havent debugged it and checked everything is working and spawning. Will do that tonight. Does debug show on the map?

    As for the AI, yep they engaged alright. We are using the massi HD units so thankfully we didnt get wasted straight off but they were not exactly tactically astute either.

    I dont understand what you mean about the base "not being that easy". I dont care about reinforcements or priorities. I just want the base to be defended.

  7. Fri May 6 13:09:37 2016
    R Reddog started the conversation Starting out - Questions/suggestions.

    I'm just returning to ArmA and ALiVE after many months of not being involved at all and not playing the game.

    What I'm trying to accomplish is a fairly simple Afghan type scenario which up to 20 or so friends and I can play.

    I've picked a map (Kunduz), and some unit mods (Massi's MiddleEastern and UKSF stuff) I've also downloaded ACE, mainly for the medical stuff but other modules look quite interesting.
    Q - Should I expect any issues with these mods, I'm concerned ACE might interfere/conflict with some of the ALiVE functionality?

    I've used the Eden editor (took a bit of getting used to from an OFP vet!) but wow, it's pretty neat stuff, and have added a bunch of sangars and objects to a compound which looked a suitable candidate for a small outpost. I've put a marker over that area (about 300x300) and called it BASE.
    I've then put a marker over the entire map called TAOR, thus BASE is within TAOR.
    I've then used TAOR as the OPFOR area, blacklisting BASE in all the modules I've used.
    Q - This sounds right?

    In all the modules I've used, I've set the faction to a massi one (can't remember off top of my head the exact syntax). I've used the appropriate one for the civ modules.
    Q - Should the two civ modules (population and placement) be synced to each other? It appears they did that automatically?

    I've used a Military AI commander set to asymmetric, a Military AI civilian placement, a CQB module and an IED module all synced to the commander, and set for the OPFOR.

    For the friendly forces, I just want base security personnel, I don't really want AI trying to do anything in the main theatre. So I set a Military AI custom object placement at my base but have not synced that to anything else. Thus it seems the patrols just wander around the immediate locality as desired.

    My main Q is more around whether I'm missing anything, have overlooked anything or should be on the lookout for anything specific with the mix of mods, modules and set up I have. We had a quick hour long test last night, mainly to make sure everyone had the right mods and could connect to my locally hosted server etc. We drove out and found some enemy, but they didn't seem particularly aggressive, nor particularly occupied with anything, they were just standing around waiting for us to show up I guess.

    With the asymmetric mode, should we be looking for specific stuff to blow up? We came across a roadblock in the middle of a field, but it was unmanned. Should we do something with it? Is it going to take some time before the full insurgency gets going?

    Many thanks for the mod, it is such an ambitious piece of kit, I just wish I knew how to use it better.

  8. Fri May 6 07:19:46 2016
    R Reddog joined the forum.