Y

yxman

Member

Last active 7 years ago

  1. 7 years ago
    Tue May 10 19:15:08 2016
    Y yxman started the conversation CQB Module Locality.

    as topic says, the locality option is not explained @alive wiki, only setting is "auto" was does this mean? are cqb units spawned on client machines/server or headless client?

  2. Sat May 7 23:40:28 2016
    Y yxman started the conversation count logcom forcepool and show as counter/chatmsg.

    example: there are opposing 2 commanders(blu/opf) with a logcom each, fighting over a TAOR...

    is there a way to show the current logcom forcepool ingame (sidechat/ui element) for both commanders (own team commander allready reports it in sidechat)

  3. Sat May 7 20:13:15 2016

    @SpyderBlack723 In your mission's description.ext make sure you have
    respawnOnStart = -1;

    thanks, i'll give it a try

    @SpyderBlack723 solved it (was on "respawnOnStart = 0" before :)

    player exit is working as intended

  4. Sat May 7 19:57:02 2016

    hello,
    i noticed something and want to know if this behaviour is intended.

    there are 2 ways to leave the server, i thought "player exit" would save all the stuff like location, ammo, health etc

    persistence is working so far...

    if i quit the server with:
    player exit > loadout, ammo, health etc is stored and restored on rejoin, but location is back @respawn
    alive menu > save, same as above + location restored

    first i thought its my mission(s) but this is also happening in the included missions of alive.

  5. Sat May 7 19:50:47 2016
    Y yxman joined the forum.