Member
Last active 5 years ago
Forgot to mention... Default islands.
A retread of Operation Landlord if there is anything new to be added since its initial release
Something that generates "quick hitter" missions, no long waits for those afflicted with gamer ADHD. We always run into this one mission that seems to always occur at the same two outposts where AI comes trickling in basically looking to get shot. Waiting 45 minutes in one spot with nothing to do makes people not like ArmA ALiVE missions (this happens with Landlord).
Something with ACE (I always wonder if I have implemented my ACE modules correctly).
Never mind... reluctantly installed Chrome and all is instantly better.
Greetings,
I have generally... no lets make that terrible performance with the war room page. Long running script errors, nothing loading... just an empty map. I am sure it is on my side so the simple question is... what am I doing wrong?
IE11, Edge, Safari... no dice.
Greetings,
I have poured over the wiki and the forum and not found a specific reference to the question I have.... is there any way to change artillery range? A scorcher should be able to lob shells across Altis. There may be game play reasons that this is limited. I would like to make the artillery I'm my mission fixed position.
Greetings. I have set up a very vanilla ALiVE server, installed VC++2010 and used the operation landlord mission as my kickoff ALiVE mission (no edits by me, virgin material from your downloads). The problem is that regardless of using my Gameservers.com hosted dedicated server or my spare box in my basement here, I get the following error upon joining the server...
blah blah blah..... vehicle class alive_require no longer exists
... spamming over and over and over between screen flashing.
The only mods being passed in the server string are CBA and ALiVEServer. Or in the case of my basement box and TADST.... CBA, ALiVEServer, carts, helos, marks and Zeus.
What am I missing?