Racetrack

Member

Last active 7 years ago

  1. 7 years ago
    Tue Feb 7 14:48:08 2017
    Racetrack posted in Garbage Collector Info.

    @AUTigerGrad 10 mods....My friend.....trust me when I say..your mod list is fine.

    I typically run 14+ mods of varying size on my missions. I have some that are over 20+.

    LOOOOOOOOOOOOOL
    AHAHHA

  2. Tue Feb 7 14:44:12 2017
    Racetrack posted in Garbage Collector Info.

    @AUTigerGrad A few things I have found that can definitely help keep your FPS up on your server.

    1. Use a Headless Client-I have one HC in every mission I play on our dedi. Really helps take the load off of the server.

    2. Make as many objects "simple" objects as possible when building compositions, bases, etc.

    3. Try to keep players in the same area if possible. WIth ALiVE, the benefit is in the fact that it can cache profiles once they are a certain distance away from the players...keeping your FPS high.

    However, if you have players spread all over the map..you're going to see 2-3x the number of profiles spawning in, which will obviously affect performance.

    4. You can adjust the Garbage collector to clean up more objects and at a faster pace. I typically set it to a limit of 60-70 and a timeframe of 200. (Default is 100 and 300 I believe). I also have had no issues with the Garbage collector working appropriately.

    Using these suggestions...my Server FPS rarely drops below 38ish and typically stays in the 40-50 range. The only time it dips below that is if I have players engaged in different parts of the map or the AI logistics have 10 helicopters dropping troops in at the same time (which does happen from time to time).

    Reading the guide for HC right now :)

    @SavageCDN Just to add to what AUT said sometimes a large mod list can cause slowdowns like this - perhaps post what mods you are using and the startup parameters of your server. Also if you are running the dedi on the same machine as your client make sure they are assigned different cores.

    Ok now it's ankward for me hehehe... The mod list is pretty huge:

    CBA
    CBA_A3
    RHS_AFRF
    RHS_USAF
    RHS_GREF
    Dynasound
    AdvancedRappelling
    ALiVE (off course)
    BabeMidText
    ACE3

    The Startup parameters you mean the write in the shortcut?

    If yes, there ais only "Mod=@Blabla;@Blublu;@Loffpsdamnit"

    For the differents core, this will be the first try!

  3. Tue Feb 7 10:04:10 2017
    Racetrack started the conversation Garbage Collector Info.

    Hi!
    I'm having a problem running a mission on a dedicated Server.
    First to say is that I run the Dedicated Server with the same Machine that I use to connect to it and play.
    The problem is that when the mission Start I have 50/60 FPS steady and clean, but as long as the mission go on, the FPS slowly go down and down and down.... Finally I've reached 20 Fps...
    I'm starting to think that the mission, even if I don't have units spawned around me, it become heavy and heavy and heavy storing some kind of data...
    No reason to have 50 FPS at first and then 20 FPS with the same situation...

    My Spec are:

    i7-4770K
    Asus GTX 970
    16 Gb Ram

    Virtual System spec are setted with a maximum of 15 units groups to be spawned at any one time.

    Any idea?

    Maybe bad Garbage collector functioning?

  4. Tue Feb 7 09:35:39 2017

    Nice!
    I set this Topic on [SOLVED]

  5. Mon Feb 6 19:39:09 2017

    It seems to be working XD

    I got a Tasks for the Second Faction written in the space so...

    I THINK, it works fine :)

  6. Mon Feb 6 18:47:37 2017

    I'm trying and I will report ;)

  7. Mon Feb 6 17:20:27 2017

    Okay Spyder, thank you for your fast and detailed reply!
    ;)

  8. Mon Feb 6 17:08:21 2017

    @HeroesandvillainsOS  Good question! Pretty sure you're only allowed to define one faction in the faction override for each side.

    If you want to select your faction, you can actually do it manually by generating your own task through the commander tablet and picking the faction yourself.

    But for auto, I think only one faction can be defined in module options.

    Damn eheh okay got it

    Thanks for the fast reply

  9. Mon Feb 6 17:07:34 2017

    @SpyderBlack723 Yes, they are created as profiles.

    Well, even if they are empty veichles?

  10. Mon Feb 6 16:16:39 2017
    Racetrack started the conversation MilPlacement-Ambient Units counter.

    Hi all, the question is simpe, do the Ambient Units spawned count on the Active Limiter edited in the ALiVE Virtual System?

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