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Last active 7 years ago
@AUTigerGrad 10 mods....My friend.....trust me when I say..your mod list is fine.
I typically run 14+ mods of varying size on my missions. I have some that are over 20+.
LOOOOOOOOOOOOOL
AHAHHA
@AUTigerGrad A few things I have found that can definitely help keep your FPS up on your server.
1. Use a Headless Client-I have one HC in every mission I play on our dedi. Really helps take the load off of the server.
2. Make as many objects "simple" objects as possible when building compositions, bases, etc.
3. Try to keep players in the same area if possible. WIth ALiVE, the benefit is in the fact that it can cache profiles once they are a certain distance away from the players...keeping your FPS high.
However, if you have players spread all over the map..you're going to see 2-3x the number of profiles spawning in, which will obviously affect performance.
4. You can adjust the Garbage collector to clean up more objects and at a faster pace. I typically set it to a limit of 60-70 and a timeframe of 200. (Default is 100 and 300 I believe). I also have had no issues with the Garbage collector working appropriately.
Using these suggestions...my Server FPS rarely drops below 38ish and typically stays in the 40-50 range. The only time it dips below that is if I have players engaged in different parts of the map or the AI logistics have 10 helicopters dropping troops in at the same time (which does happen from time to time).
Reading the guide for HC right now :)
@SavageCDN Just to add to what AUT said sometimes a large mod list can cause slowdowns like this - perhaps post what mods you are using and the startup parameters of your server. Also if you are running the dedi on the same machine as your client make sure they are assigned different cores.
Ok now it's ankward for me hehehe... The mod list is pretty huge:
CBA
CBA_A3
RHS_AFRF
RHS_USAF
RHS_GREF
Dynasound
AdvancedRappelling
ALiVE (off course)
BabeMidText
ACE3
The Startup parameters you mean the write in the shortcut?
If yes, there ais only "Mod=@Blabla;@Blublu;@Loffpsdamnit"
For the differents core, this will be the first try!
Hi!
I'm having a problem running a mission on a dedicated Server.
First to say is that I run the Dedicated Server with the same Machine that I use to connect to it and play.
The problem is that when the mission Start I have 50/60 FPS steady and clean, but as long as the mission go on, the FPS slowly go down and down and down.... Finally I've reached 20 Fps...
I'm starting to think that the mission, even if I don't have units spawned around me, it become heavy and heavy and heavy storing some kind of data...
No reason to have 50 FPS at first and then 20 FPS with the same situation...
My Spec are:
i7-4770K
Asus GTX 970
16 Gb Ram
Virtual System spec are setted with a maximum of 15 units groups to be spawned at any one time.
Any idea?
Maybe bad Garbage collector functioning?
Nice!
I set this Topic on [SOLVED]
It seems to be working XD
I got a Tasks for the Second Faction written in the space so...
I THINK, it works fine :)
I'm trying and I will report ;)
Okay Spyder, thank you for your fast and detailed reply!
;)
@HeroesandvillainsOS Good question! Pretty sure you're only allowed to define one faction in the faction override for each side.
If you want to select your faction, you can actually do it manually by generating your own task through the commander tablet and picking the faction yourself.
But for auto, I think only one faction can be defined in module options.
Damn eheh okay got it
Thanks for the fast reply
@SpyderBlack723 Yes, they are created as profiles.
Well, even if they are empty veichles?
Hi all, the question is simpe, do the Ambient Units spawned count on the Active Limiter edited in the ALiVE Virtual System?