Member
Last active 8 years ago
@incontinenetia No, you're not wrong! It's just I had a similar issue and with a 1500m radius on Tanoa a lot of profiles were going missing. If it's virtualised profiles disappearing, that's pretty weird.
Unless of course all the profiles are congregating at objectives. How spread out are your objectives?
I have not particoular obj, I just wait the C2Star to give me autotasks...
Will try out 30 Groups
How can you set in the ALiVE Module "OPFOR ChDKZ insurgents" and not "Indipendent ChDKZ insurgents"?
@incontinenetia Try increasing your group limit to 30, if that improves things then you know where the issue lies!
The limit you're talking about is only for Real Group in the Player's Area, if there aren't any groups in the virtual world near me it doesn't matter how many group he can spawn.
Am I wrong?
Ok, thank you!
I edit the Title of thi Topic to [SOLVED]
Hi all!
I have a doubt that need to be clearify..
I've setted up a Military Placement and a Civilian Placement covering the entire main Island of Tanoa...
Both the module are setted for 800 units and it's fine...
I have the Virtual AI Profile system with a 1500 radiuos spawn and a Max of 15 groups.
What I've noticed is that when the Mission start (using dedicated server and Virtual profile sistem debug) the entire map is full of virtual groups but meanwhile the mission run this Groups disappear and only the large city areas remain full of them... other areas remain empty...
Is this because I've setted up an AI Commander on "Occupation"?
If yes, Will setting it on "Invasion" resolve this?
Or maybe it's because I've setted only 15 Groups in the AI Profile sistem?
(I don't think so)
Just to say there are the Insurgency Modules setted up also in the mission
Resume
Virtual AI Profile System = 1500 meters
10 groups
Military Placement= 800 Units
Civilian Placement= 800 Units
Military AI Commander = Occupation
Any ideas?
@Whigital That is *groups*, not units. So potentially, you could have (80 * groupsize) units spawned in. Try something between 16-32.
Ok I tried and it seems that I had better performance..
So... If I understood right...
Max Unit 10 could spawn a Max of 10 groups, wich means, assuming 8 man for each group, that I'll have like 80 men...
Right?
@Whigital That is *groups*, not units. So potentially, you could have (80 * groupsize) units spawned in. Try something between 16-32.
Holy crap, okay will test and Report!
This post was wrongly placed in the wrong place
I removed it
Sorry
Hi all, I was wondering..
In order to prevent low Fps and High performance request....
Should I leave on the Map a single Huge marker with a single huge ALiVE Module (Civ and Mil Placement like 200 units) or a group of small areas managed by a series of small modules?
I want to set up an entire occupation of Tanoa but since I stay in my base it's okay..
Then when I go in the "operation area" the FPS slowly go down till 10/13...
Virtual Sys settings are 80 units max and 1500 Radious.
I have an i7-4770k, 12 GbRam (10 for arma) and a GTX 970... Hardware specs ARE NOT my problem I think nor ALiVE..
There must be something wrong with my mission because other missions works well...
Thanks
@SpyderBlack723 The game needs to be restarted after action key 20. You can also try changing via the Configure Addons menu, also requires a restart.
Didn't know this but I think it would not fix my issue beacuse it's like 3 weeks that I have that and since there I've done a lot of restart :)
Anyway problem is solved using the App Key of te Keyboard so I change the name of the Topic in [SOLVED].
Thank you all