Member
Last active 6 years ago
Hi all hope all is well.
its now my 3rd week using alive and it just keeps getting better.
Getting the hang of it and making an awesome campaign that i might host on a server if it plays well.
Need some reassurance please:
By setting the Composition Weighting of a module to Eg Light infantry then only light infantry will spawn right? No Humvee's or light vehicles? Does it depend on how the custom factions is set up? i use CUP US army.
Ok and this one bothers me haha:
If i use the overrides and for Eg only allow 1 armored group to spawn and 2 motorized. If those groups get destroyed will the Ai commander use military logistics to reinforce with 1 armored and 2 motorized again? So will the Ai commander always make sure that there is 1 armored and 2 motorized groups in the fight as long as there is a force pool?
Im trying to balance my persistent campaign. When i used RHS the AI spammed M1A1 tanks everywhere haha, and Takistan army always has 2-4 choppers flying around.
Just need some advice haven't spoken to any fellow mission\campeign builders yet.
Thanks in advance
Good day all :)
First of all great mod! (Like seriously the best)
I have been learning it for a week now and been having crazy fun on my dedi.
Now, my problem:
Note: This did work when i first tried it.
I will attach my server and client .rpt files.
So my players state is not being saved or it looks like its being saved:
10:27:29 ALiVE Exit - Saving Server
10:27:29 ADMIN UID: 76561198054733184
10:27:29 ADMIN: B Alpha 1-1:1 (Vincent) REMOTE
10:27:29 "Saving shots fired: [[""rhs_m4a1_m203s_ACOG"",0,""rhs_m4a1_m203s_ACOG"",""M4A1 (M203)""],[""ChemlightGreenMuzzle"",1,""ChemlightGreenMuzzle"",""Chemlight""]]"
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_sys_profile instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_mil_command instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_fnc_analysis instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_amb_civ_command instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_mil_logistics instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_mil_OPCOM instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_mil_OPCOM instance set to true!
10:27:31 ALiVE Pausing state of ALiVE_ALiVE_mil_logistics instance set to true!
10:27:31 ALiVE Exit - Server Player OPD
10:27:31 ALiVE SYS_PLAYER - DISCONNECT
10:27:32 Warning: 1208 ms spent in callExtension calling name: "ALiVEPlugIn", function: "SendJSON ['POST','sys_player/_bulk_docs','{"docs":[{"lastSaveTime":0.478113,"puid":"76561198054733184","name":"Vincent","speaker":"ACE_NoVoice","nameSound":"","pitch":1,"face":"GreekHead_A3_09","class":"rhsusf_army_ocp_jfo","rating":0,"rank":"PRIVATE","group":"B Alpha 1-1","leader":"true","viewDistance":1500,"terrainGrid":25,"position":[2053.24,6657.2,0.389906],"dir":210.044,"anim":"Crouch","side":"WEST","vehicle":"NONE","seat":"NONE","damage":0,"lifestate":"HEALTHY","head_hit":0,"body":0,"hands":0,"legs":0,"fatigue":0,"bleeding":0,"oxygen":1,"score":0,"assignedItemMagazines":[],"primaryWeaponMagazine":[],"primaryweapon":"","primaryWeaponItems":["","","",""],"handgunWeaponMagazine":[],"handgunWeapon":"","handgunItems":["","","",""],"secondaryWeaponMagazine":[],"secondaryWeapon":"","secondaryWeaponItems":["","","",""],"uniform":"rhs_uniform_cu_ocp","uniformItems":["rhsusf_ANPVS_14","rhsusf_patrolcap_ocp","ACE_fieldDressing","ACE_f
10:27:33 ALiVE SYS_PLAYER - SAVING PLAYER DATA: {"ok":true,"id":"SASF_Test3","rev":"2-7c42d910b53228533e44ee33a00592d2"}
So all my modules are there and have been set to be persistent. Everything is persistent, ai profiles, items on the ground, except my players state.
I get this on load (some extra info):
10:16:17 ALIVE ML - Startup
10:16:20 ALiVE [m_22|200] Module ALiVE_SYS_playeroptions INIT
10:16:20 L Alpha 1-3:3 - Initialisation started...
10:16:20 ALiVE [m_23|201] Module ALiVE_SYS_viewdistance INIT
10:16:20 ALiVE [m_23|201] Module ALiVE_SYS_viewdistance INIT COMPLETE TIME: 0.00100708
10:16:20 L Alpha 1-3:3 - Initialisation Completed...
10:16:20 ALiVE [m_22|200] Module ALiVE_SYS_playeroptions INIT COMPLETE TIME: 0.19101
10:16:20 ALiVE [m_24|202] Module ALiVE_sys_player INIT
10:16:20 DATA: Loading player data for Test3
10:16:22 ALiVE [m_25|204] Module ALiVE_sys_playertags INIT
10:16:22 ALiVE [m_25|204] Module ALiVE_sys_playertags INIT COMPLETE TIME: 0
10:16:22 ALiVE [m_26|203] Module ALiVE_sys_crewinfo INIT
10:16:22 ALiVE SYS CREWINFO - Feature turned off! Exiting...
10:16:22 ALiVE [m_26|203] Module ALiVE_sys_crewinfo INIT COMPLETE TIME: 0
10:16:23 ALIVE ML - Startup completed
I test by doing the following:
I launch my dedi and join, i then run about 50m and drop my weapon. I then save and exit as admin from the alive save and exit option.
I log off completely and close my dedi then start it up again and see if my player has moved and lost his weapon.
I do login to the war room and see that my operation has started and that my player is participating.
10:14:47 DATA: Loading ALiVE config from database.
10:14:47 ALiVE-0 CONNECTED TO DATABASE OK
10:14:47 ALiVE-0 CONNECTED TO DATABASE, BUT PERFDATA HAS BEEN TURNED OFF
10:14:47 ALiVE-0 CONNECTED TO DATABASE, BUT AAR HAS BEEN TURNED OFF
10:14:47 DATA: Loading data dictionary dictionary_SASF_Test3.
Also i have recreated two of my missions from scratch and placed all modules manually.
I dont think ACE will interfere as i do use it and it did work.
I might be doing something stupid haha i always do maybe i forgot something small :) But i did look though all the obvious module persistent settings, like my player state is set to save to DB for server restarts.
also my description.ext:
author="Vince";
OnLoadName = "Test3";
briefing = 1;
debriefing = 1;
respawn = 3;
respawnDelay = 10
Thanks in advance, look forward to hear from anyone.
I will do all testing you ask haha. (Realy need this to work im forming a unit)
https://www.dropbox.com/s/v0dt5vwsqks0ffv/arma3_2016-09-25_10-11-55.rpt?dl=0
https://www.dropbox.com/s/eg7kee8azr8nif9/arma3server_2016-09-25_10-09-53.rpt?dl=0
EDIT: Actually it could be the map G.O.S Al Rayak.
Player persistence worked on Altis i just copied the modules over. G.O.S Al Rayak is under supported maps for Alive.