Fletcher

Member

Last active 5 years ago

  1. 6 years ago
    Sun May 21 22:13:24 2017
    Fletcher posted in Ai difficulty.

    Damnit! One more thing you are getting me to install and try! lol I currently use ASR but I think it is lacking the artillery combat. I'll try VCOM out too. Thanks!

  2. Sun May 21 22:07:16 2017

    Already done :)

  3. Sun May 21 21:03:57 2017

    I actually like to have a clean server from useless texts that pop up too. :) Everything bothers me though lol

  4. Sun May 21 20:46:00 2017
    Fletcher posted in IR Markers.

    lol ya sometimes when I get them to land they don't land in the safest places sometimes. :) I just opened up a ticket. Back to testing :) Fun fun

  5. Sun May 21 20:21:37 2017
    Fletcher posted in IR Markers.

    Ya sry I should have explained a bit better. For "Pickup" requests at day time they required you to throw out a smoke and at night they require you to place a IR marker. So far using my test map I can not get the CSAT to respond to any IR. I actually made a new test map with Alive and CBA as well same issue.

    I will look into posting at the GitHub thanks.

  6. Sun May 21 19:44:18 2017
    Fletcher posted in IR Markers.

    Ok on my test mission(CBA and ALiVE) the CSAT does not recognize the IR Grenades, IR Strobe and Chemlight(IR). Even the gun laser :)

    I've also changed the pilots helmets from the pilot(CSAT) to the crew(CSAT).

  7. Sun May 21 17:40:18 2017
    Fletcher started the conversation IR Markers.

    Hey guys. What type of IR markers work for the transport support. Been trying to use the CSAT IR grenades and they don't seem to see them. Hmm maybe I should use a Russian heli but change out the Russian pilots with csat ones. I'll get back to ya. :)

    EDIT: "Ya the Russian pilots don't have the NVG on and even the visors of their pilot helmets are up lol those dummies."

  8. Sun May 21 00:32:35 2017
    Fletcher posted in Smooth Spawn.

    Ya .3 makes more sense :)

  9. Sat May 20 23:18:05 2017
    Fletcher posted in Smooth Spawn.

    Well I didn't have that option in my module until after this update. I have it on the default of 0.3. I actually don't really know that the number represents. :) Is that 30 secs after the first AI spawns in? :)

  10. Sat May 20 23:00:03 2017
    Fletcher posted in Smooth Spawn.

    I have a low end computer and I was having issues with the game spiking every time AI spawned in. My understanding of this option was to limit the time intervals that each AI can spawn in so you don't have so much computer usage. Well whatever you guys did I get a very very small amount of tiny spikes now, I suffer only like 1 fps every time an AI spawns in. Use to be I would be at 25-28fps then like 5 AI spawn in drops me down to 2fps :).

    I do run windows 10 x64.

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