B

Burdy323

Member

Last active 6 years ago

  1. 7 years ago
    Mon Jun 5 14:56:02 2017

    I'm having this same issue with an I44 mission I am making.

    The allied (Independent) force just completely stop receiving reinforcements within the first hour, Despite HQ's being placed along the beachheads where they spawn

  2. Mon Jun 5 14:51:41 2017

    Thank you - I saw that but was hesitant. The reason being, does that script simply spawn a custom objective or does it spawn a placement module?

  3. Mon Jun 5 05:27:39 2017
    B Burdy323 posted in Map Indexing.

    For me, the object would momentarily pop up before it crashed - so I got a glimpse.. I couldn't find anything in the RPT myself, either.

    Also, be sure to manually blacklist the object in the static data for the map after you complete the object sorting - as I had an issue where the map would crash on a dedi when I only put the blacklist in the Alive blacklist.

  4. Sun Jun 4 22:31:36 2017
    B Burdy323 started the conversation Pause specific placement module/commander during mission.

    Hey,

    So i'm trying to figure out how I should do this - basically, I want a mission where the first X amount of time it is just the players & a few OPCOM AI vs an OPCOM, and then once a trigger fires, the other placement module starts up and the player gets reinforced from said placement module which would be on the flank. How would I do this? The pause command seems to be universal to all placement/commander modules.

  5. Sun Jun 4 17:54:46 2017

    Awesome!

    Yeah, I originally set the bounds manually but after that attempt went south as well, just stuck with 0. But that makes sense. Mind uploading the /x/ folder? Planning on using it for a little mission i'm working on with some buddies.

  6. Sun Jun 4 02:31:04 2017
    B Burdy323 posted in Map Indexing.

    https://ufile.io/yhf22 - SEA (Unsung) index

  7. Sun Jun 4 02:29:48 2017

    Haha my fingers crossed for you as well

  8. Sat Jun 3 04:36:52 2017

    Finally after 6 hours, it is complete... However, the data.nam2 file is still all sorts of fucked, and the game is back to crashing on the second attempt @ launching the mission.

    Here is the index : https://ufile.io/zzb2q - Someone else may want to try and index the map as I have the object list included in the index - for me it just doesn't seem to be working.

  9. Fri Jun 2 20:24:57 2017

    Alright,

    So currently struggling to finish this re index - I've had the indexer running for close to 3 hours and my RPT is littered with perf. warnings and the consolidation of upwards of 1500 targets. Did finish the military clusters, but gave up after that as the civilian clusters was taking 2 and a half hours.

  10. Fri Jun 2 12:40:21 2017
    B Burdy323 posted in Map Indexing.

    Cool!

    I'm going to try and get a few more done, maybe SEA (Unsung) + Neaville on top of Nam, so i'll post here if anymore are completed over the next few days.

View more