H

hardly

Member

Last active 2 years ago

  1. 5 years ago
    Mon Nov 5 15:05:40 2018
    H hardly posted in Mission Templates.

    I hate to bump a thread but are there any mission templates that are updated to work with the newest version of Alive?

    I'm personally looking for a single player scenario on Tanoa where NATO, CSAT, "the syndicate" and "friendly guerrillas" are duking it out. I want to be allied with NATO and the friendly guerrillas.

    Alive is a really amazing system but as a non-military/non-commanding type, the interface is a little mood breaking since you can play a commanding role while ALSO being a foot soldier.

    Having a mission where it's not needed, for me, would be a large bonus.

  2. 6 years ago
    Sat Jun 17 11:28:57 2017

    I understand that. What I don't understand is mission making so I was making a request.

    I guess in plain English what I'd be asking for is NATO vs CSAT on Altis with AAF and FIA on the sidelines and me, on the NATO/FIA side as a Merc but not directly connected to anything(i.e. no commanders tablet) but with the option to make small differences in the battle.

    If I was playing on Tanoa, for instance, I'd like to actually play a single small side-role such as a mercenary with ALiVE handling the main battle.

    Don't get me wrong. I absolutely love ALiVE and what it does for ARMA, but the missions I've seen so far give the player too much freedom in terms of *free* equipment and vehicles to where I either run off into enemy territory and get killed or I just want to sit back on the side lines and wait to see how the war develops before jumping into play.

    Too much of a lone wolf I guess.

  3. Sat Jun 17 06:12:16 2017

    Well, I'm not military either but common sense says you don't beach a hull-boat like the gunboats.

    My honest guess is that larger boats would strictly be used for patrol because they would be unreliable and unsafe in shallow waters and beach landings.

    The rubber speedboats would be used for landings(just like "in the movies") because they can glide right up onto a beach and/or navigate waters with hazards such as tree trunks/rocks below the surface.

    I'll try to figure out if these are ALiVE generated boats that are being beached or if they are actually boats you placed at a base that the AI used to move from position to position.

  4. Fri Jun 16 23:47:08 2017

    Can't you disable infantry from using patrol boats and leave them with the rubber ones?

  5. Fri Jun 16 23:40:39 2017

    True that.

    Last night I intercepted a rubber boat and 2 minisubs, of course, the minisubs beached themselves ruining the fun but finding the rubber boat in the water and blowing it up was cool.

  6. Fri Jun 16 14:36:44 2017

    I spent 2 hours playing this map this evening. It really helps improve Tanoa from what BI kicked out the door.

    That said, I think there is a major problem with ALiVE and vehicle placement/movement. I took my team to Yasa island to take it from CSAT and since ALiVE noticed I was fighting enemies there both CSAT and NATO rushed the island with gunboats, beached them on the shore and moved to take the hill.

    I would normally overlook this but when you go around an island and see 7 beached gunboats...

    Maybe this could be solved by making the AI gunboats patrol only and limiting the AI to use the more regular rubber boats for operations.

    All in all I look forward to playing this more, hopefully . Do you have dedicated server instructions?

  7. Fri Jun 16 12:24:22 2017

    I laughed out loud when I walked into the hangar and saw the Altis Seismic Activity Map.

    Could you make Ben Kerry the protaganist and have Miller repeat his "Oh, Kerry, glad to see your alive!" line?

  8. Fri Jun 16 11:52:49 2017

    Hi, I hate to reactivate an old topic but there is a scenario I continually find myself wanting to play.

    I really enjoyed BI's Game Over mission once I activated saves and was able to spend time moving around the island with Kerry, assisting and what-not when possible.

    Game-over had this sort of panic where anything you can do is good so long as you keep alive. I was disappointed though when I discovered enemies de-spawn if you move too far away from them ruining the experience. The other problem is that it doesn't randomize at all. Everything is in the same place every time.

    How hard would it be to do a Game Over -> Alive conversion. I'd like to keep things like your team the same, but simply randomize/refresh enemy units.

    I'd really appreciate a scenario like this.

  9. Fri Jun 16 11:43:31 2017
    H hardly joined the forum.