G

guttersnipe

Member

Last active 6 years ago

  1. 6 years ago
    Thu Aug 31 08:18:20 2017
    G guttersnipe posted in arty accuracy problems.

    Hi & thx for reply. Cut & pasted the whole mission into fresh Altis map, and I'm experiencing the same difficulty, rounds offset by consistent distance but random direction. Stumped!?

  2. Wed Aug 30 09:17:37 2017
    G guttersnipe started the conversation arty accuracy problems.

    Having difficulty getting any reliable accuracy out of the Combat Support Module placed artillery. I'm using the Takistan map, & the RHS_M252_WD asset in the Combat Support (Artillery) sub module. I'm not placing a real asset on the ground, just using the module itself for position. I've tried using the standard BIS arty too with the same results : - when a shell/barrage is called it arrives ~50-100m off target. Same for laser guided rounds. I've tried to make sure that the module is over suitable ground (flat as possible) & according to the Com Sup interface the target is well within range. Each time I test the mission the shells land off target, but with a similar random offset, that then remains consistent for the remainder of that game. Can anyone suggest what I'm doing wrong? Thanks.

  3. Fri Jun 23 08:38:40 2017
    G guttersnipe started the conversation dedicated server & no war room?.

    New to alive so forgive my ignorance.

    1) I'm running a dedicated server & wish to host some simple, short MP @alive missions. I do NOT require the persistence/war room features . What do I need to run a regular server - can I just run @alive as a regular mod on the dedi ? Is the @aliveserver file required if I don't need warroom/data access?

    2) I've created a custom faction using the ORBAT file - can I drop this into the @alive mod main folder (I'm assuming that the @modtest (pbo'd) needs to be distributed to every client?).

    Any & all help appreciated.

  4. Fri Jun 23 08:27:28 2017
    G guttersnipe joined the forum.