Last active 2 months ago
Thanks for the reply. In that case, are there any other maps that are ALiVE friendly that have a forest/woodland setting with accessible buildings?
So I was wondering if insurgency missions worked on maps such as Chernarus, where a lot of the buildings do not have interiors etc. Does this affect things like CQB and installations?
Yes, if you want enemies to attack civilian objectives you will need to sync the enemy commander module to the civ objective module.
I have the IED module on and synced to the insurgent commander. I've made sure the module is set up right with the settings, but when I turn the IED debug on nothing shows up. I've assigned the IED to all of the insurgent TAOR's.
Once the IED module is synced up to the insurgent commander, the debug will not show IEDs (except VBIEDS in my experience. It’s working just fine, but I don’t think the IED module has to be synced to the TAOR’s, only the commander.
I won't be able to test it until next week but I have not yet tried using the ACE IED's without ALiVE just yet.
Apologies if this has been asked before.
I turned on third party IEDs in the IED module (which is synced to an Assymetric commander). So whilst testing the mission, I turn on the IED debug and see that only VBIEDs show up. I teleport to said location and discover and handful of IEDs scattered around the village. The problem is these IEDs seem to not blow up. I run over to a truck where the debug said a VBIED has been placed and that exploded just like expected and seemed to work fine.
Is this an ongoing issue? Or have I done something wrong whilst setting up the module?
Haven't been able to play Arma for a while but tried this recently and seems to have worked thanks :)
As the title says, in an asymmetric scenario, is it possible to restrict CQB spawns to just buildings that are being used as installations rather than the whole settlement?
This would be a random location within the TAOR still right?