Last active 18 hours ago
Yes, if you want enemies to attack civilian objectives you will need to sync the enemy commander module to the civ objective module.
I have the IED module on and synced to the insurgent commander. I've made sure the module is set up right with the settings, but when I turn the IED debug on nothing shows up. I've assigned the IED to all of the insurgent TAOR's.
Once the IED module is synced up to the insurgent commander, the debug will not show IEDs (except VBIEDS in my experience. It’s working just fine, but I don’t think the IED module has to be synced to the TAOR’s, only the commander.
I won't be able to test it until next week but I have not yet tried using the ACE IED's without ALiVE just yet.
Apologies if this has been asked before.
I turned on third party IEDs in the IED module (which is synced to an Assymetric commander). So whilst testing the mission, I turn on the IED debug and see that only VBIEDs show up. I teleport to said location and discover and handful of IEDs scattered around the village. The problem is these IEDs seem to not blow up. I run over to a truck where the debug said a VBIED has been placed and that exploded just like expected and seemed to work fine.
Is this an ongoing issue? Or have I done something wrong whilst setting up the module?
Haven't been able to play Arma for a while but tried this recently and seems to have worked thanks :)
As the title says, in an asymmetric scenario, is it possible to restrict CQB spawns to just buildings that are being used as installations rather than the whole settlement?
This would be a random location within the TAOR still right?
So my issue with the CQB is that whenever I'm in a town or enter a town sometimes even when its occupied by friendly forces, massive amounts of enemy AI spawn in which causes lag and also gets me gunned down without a chance to get to cover. I assume this is due to enemy installations being present in town. I have tried setting the range value higher but still have the same problem. Is there any way I could stop this happening? Another question regarding the CQB is do enemy AI prioritise spawning in buildings being used as installations?
So I usually play single player, but worry the insurgency will spread too quickly and become uncontrollable. My question is, do friendly AI remove installations when the come across one or capture a town?