n2-

Member

Last active 8 years ago

  1. 8 years ago
    Sun Jan 10 23:14:13 2016
    n2- posted in PERSISTENCY SAVE COMMAND.

    admin UID meaning steam uid or alive war room uid?

    errrr... doesn't seem to work sadly, may be i'm doing something wrong, but nothing shows up

  2. Sat Jan 9 00:00:59 2016
    n2- posted in PERSISTENCY SAVE COMMAND.

    err.. nope, i mean ALiVE save and exit command, to save the progress of the mission (persistency)
    instead of logging to server each time to press save & exit

  3. Fri Jan 8 21:29:01 2016
    n2- started the conversation PERSISTENCY SAVE COMMAND.

    Greetings,

    Is there a way to save & shutdown sever automatically with a hard command?

    i mean ALiVE save and exit command, to save the progress of the mission (persistency)
    instead of logging to server each time to press save & exit

  4. Fri Dec 11 19:05:16 2015

    sadly it doesn't work, but do you plan to have such feature to be supported? it will make dynamic missions like save pilot much more easy to create compared to messing with DAC

  5. Fri Dec 11 18:24:53 2015

    thanks alot! will try and do

  6. Fri Dec 11 18:19:40 2015

    in short: we want to have something like "TAOR_GUARDS" setmarkerpos getpos target_vip;
    in the init of the mission

    is it possible to make it work properly by delaying activation or some way of creating alive module in flight?

  7. Fri Dec 11 18:07:53 2015
    n2- started the conversation URGENT - setmarkerpos ALiVE markers.

    Greetings, we are doing lots of dynamic missions on ALiVE platform , and recently we bumped into a huge issue:

    the marker for alive cqb zone does not seem to teleport, meaning our mission with randomly appearing helicopter and pilot resque is not having dynamically placed AI around.

    is there some way to delay alive modules activation to ensure that missions can be as dymanic as we set it up?

  8. 9 years ago
    Fri Sep 25 11:37:02 2015

    Greetings,

    is it possible for alive to store fortifications placed during the mission, for example FOB constructed from various pieces?

    1. is it possible at all and how?
    2. is it possible to store fortifications placed in zeus?

    EDIT: we do have server with persistence set up already and it sucessfully stores player positions, loadouts etc etc

  9. Mon Jan 26 19:56:57 2015
    n2- posted in IED Disarming.

    ah, nevermind, found on your wiki, if anyone have same issue: add EOD to name of unit to be able to disarm

    also, will be great if IED module could work more naitively with EODS, as right now IED contains 2 parts - explosive satchel and IED object, so disarming ALiVE IED takes 2 parts (unless thats intentional)

    anyway, great feature! thanks for continious improvements to ALiVE platform!

  10. Mon Jan 26 10:42:08 2015
    n2- started the conversation IED Disarming.

    Greetings,

    We are still enjoying ALiVE and planning to integrate it deeper in our play sessions,

    right now we are stumbled on IED module, it works great, mine detector detect mines etc,
    but we could not figure out how to disarm these mines...

    is there something we may have missed?

    also, since we are talking about IED's, would your team consider possible an integration with such mod as:
    EODS Explosive ordnance disposal suite

    Best regards,
    n2-

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