Member
Last active 8 years ago
admin UID meaning steam uid or alive war room uid?
errrr... doesn't seem to work sadly, may be i'm doing something wrong, but nothing shows up
err.. nope, i mean ALiVE save and exit command, to save the progress of the mission (persistency)
instead of logging to server each time to press save & exit
Greetings,
Is there a way to save & shutdown sever automatically with a hard command?
i mean ALiVE save and exit command, to save the progress of the mission (persistency)
instead of logging to server each time to press save & exit
sadly it doesn't work, but do you plan to have such feature to be supported? it will make dynamic missions like save pilot much more easy to create compared to messing with DAC
thanks alot! will try and do
in short: we want to have something like "TAOR_GUARDS" setmarkerpos getpos target_vip;
in the init of the mission
is it possible to make it work properly by delaying activation or some way of creating alive module in flight?
Greetings, we are doing lots of dynamic missions on ALiVE platform , and recently we bumped into a huge issue:
the marker for alive cqb zone does not seem to teleport, meaning our mission with randomly appearing helicopter and pilot resque is not having dynamically placed AI around.
is there some way to delay alive modules activation to ensure that missions can be as dymanic as we set it up?
Greetings,
is it possible for alive to store fortifications placed during the mission, for example FOB constructed from various pieces?
EDIT: we do have server with persistence set up already and it sucessfully stores player positions, loadouts etc etc
ah, nevermind, found on your wiki, if anyone have same issue: add EOD to name of unit to be able to disarm
also, will be great if IED module could work more naitively with EODS, as right now IED contains 2 parts - explosive satchel and IED object, so disarming ALiVE IED takes 2 parts (unless thats intentional)
anyway, great feature! thanks for continious improvements to ALiVE platform!
Greetings,
We are still enjoying ALiVE and planning to integrate it deeper in our play sessions,
right now we are stumbled on IED module, it works great, mine detector detect mines etc,
but we could not figure out how to disarm these mines...
is there something we may have missed?
also, since we are talking about IED's, would your team consider possible an integration with such mod as:
EODS Explosive ordnance disposal suite
Best regards,
n2-