DaVidoSS

Member

Last active 8 years ago

  1. 8 years ago
    Mon Apr 25 13:46:11 2016
    DaVidoSS posted in Hazey's Insurgency.

    Post your script that we can look into it.

  2. Mon Apr 25 12:35:34 2016
    DaVidoSS posted in Hazey's Insurgency.
    DemoCharge configfile class  "DemoCharge_F"
    SatchelCharge configfile class "SatchelCharge_F"
    
    DemoCharge inventory class  "DemoCharge_Remote_Mag"
    SatchelCharge inventory class "SatchelCharge_Remote_Mag"
    
    DemoCharge after plant on the ground class  "DemoCharge_Remote_Ammo"
    SatchelCharge after plant on the ground class "SatchelCharge_Remote_Ammo"
  3. Mon Apr 25 07:42:02 2016
    DaVidoSS posted in Hazey's Insurgency.

    Oh you are wrong.

  4. Sun Apr 24 22:21:44 2016

    I have created a functions to populate notification to every player in range 200 m when insurgency installation has been destroyed. If that happen every near building where was some IED's on tables blew up as well just from detonation case. This is giving nice immersion and new game play experiences and i think it would be a god idea to add such event to the ALiVE mod.

  5. 9 years ago
    Sun Apr 17 07:46:13 2016

    Change getDammage _unit to damage _unit

  6. Sat Apr 16 19:11:37 2016
    DaVidoSS posted in retake roadblock.

    If you debug insurgency objectives or gather intel from civilians you have roadblocks displayed as well

  7. Sat Apr 16 16:27:15 2016
    DaVidoSS posted in retake roadblock.

    Remove roadblock is not removing Installation objective.

  8. Sat Apr 16 12:53:48 2016
    DaVidoSS posted in Where to put this script?.

    Even better performance would be use just AT/AA units classnames in XEH, and run such function on each such unit.

    description.ext

    class Extended_Init_EventHandlers	{
    	 
    	class O_MTI_AA_F {
    	
    		init = "_this call INS_fnc_rmrpg";
    
    	};
    	
    	class O_MTI_LAT_F {
    	
    		init = "_this call INS_fnc_rmrpg";
    	};
    	
    	class O_MTI_AT_F {
    	
    		init = "_this call INS_fnc_rmrpg";
    	};
    };
    

    INS_fnc_rmrpg

    params ["_unit", "_launchers"];
    
    _launchers = ["launch_I_Titan_F", "launch_I_Titan_short_F", "launch_RPG32_F", "launch_NLAW_F"];
    
    {
    
    	if (_x in _launchers) then {
    
    	_unit removeWeaponGlobal _x;
    	};
    
    }forEach (weapons _unit);
  9. Sat Apr 16 10:25:03 2016
    DaVidoSS posted in retake roadblock.

    HI. I wanna ask you fellows which is the proper scenario of retake the roadblock.
    Can roadblock be retaken? Need to be disassembled? What players interactions can lead to remove roadblock from insurgents installations objectives?.

  10. Wed Apr 13 16:21:09 2016

    There are some errors in config CAF Aggressors.
    You need to create config patch to fix the files patch, mostly there are just no "\" at line beginning.

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