Member
Last active 8 years ago
Post your script that we can look into it.
DemoCharge configfile class "DemoCharge_F" SatchelCharge configfile class "SatchelCharge_F" DemoCharge inventory class "DemoCharge_Remote_Mag" SatchelCharge inventory class "SatchelCharge_Remote_Mag" DemoCharge after plant on the ground class "DemoCharge_Remote_Ammo" SatchelCharge after plant on the ground class "SatchelCharge_Remote_Ammo"
I have created a functions to populate notification to every player in range 200 m when insurgency installation has been destroyed. If that happen every near building where was some IED's on tables blew up as well just from detonation case. This is giving nice immersion and new game play experiences and i think it would be a god idea to add such event to the ALiVE mod.
Change getDammage _unit
to damage _unit
If you debug insurgency objectives or gather intel from civilians you have roadblocks displayed as well
Remove roadblock is not removing Installation objective.
Even better performance would be use just AT/AA units classnames in XEH, and run such function on each such unit.
description.ext
class Extended_Init_EventHandlers { class O_MTI_AA_F { init = "_this call INS_fnc_rmrpg"; }; class O_MTI_LAT_F { init = "_this call INS_fnc_rmrpg"; }; class O_MTI_AT_F { init = "_this call INS_fnc_rmrpg"; }; };
INS_fnc_rmrpg
params ["_unit", "_launchers"]; _launchers = ["launch_I_Titan_F", "launch_I_Titan_short_F", "launch_RPG32_F", "launch_NLAW_F"]; { if (_x in _launchers) then { _unit removeWeaponGlobal _x; }; }forEach (weapons _unit);
HI. I wanna ask you fellows which is the proper scenario of retake the roadblock.
Can roadblock be retaken? Need to be disassembled? What players interactions can lead to remove roadblock from insurgents installations objectives?.
There are some errors in config CAF Aggressors.
You need to create config patch to fix the files patch, mostly there are just no "\" at line beginning.